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Rescue...s

The Thalmor Embassy, the big ass villa situated atop a mountain West of Solitude which was filled to the brim with ass holes, scum, criminals, and the origin of so many war crimes that naming them would turn your soul black... At least, that's how Michael felt about the place.

He'd followed the scent of blood all the way here while tracking Umnii... Once he'd passed Morthal he wasn't at all surprised that this was the location where she was being held. Without Northwatch Keep to imprison dissenters, the Thalmor were forced to use their own turf.

Worst of all, it was technically legal for them to do so... The Embassy was Aldermeri Dominion territory, so the elves had free reign to do as they wished within its borders... Of course, kidnapping innocent civilians could prove an obstacle to this, but since the Imperials were fighting against the Stormcloak, they couldn't be fucked to actually do their jobs and enforce the law.

With all the feasts and parties thrown by the Thalmor Ambassador Elenwen, he was pretty certain that most Solitude nobles knew what was going on here... It's just that no one dared to do anything about it.

Fortunately, Nords had begun taking a stance against this... Once news of the invasion of Winterhold had made the rounds, along with the appearance of the Thalmor navy, Jarl Igmund of Markarth made the decision to become neutral in this war.

Michael could have had him join the Stormcloaks with the favours the man owed him, but he'd rather not become 'active'... While he was a threat to the Imperials and Thalmor, right now they were more interested in his property than his personal abilities and political pull.

Regardless, he may have to take a stance if his attempts at sneaking into the embassy today failed. He was pretty confident in himself, but who knew what tricks the Thalmor had set up.

Before that though, he checks his status for the Nth time after the battle, nodding to himself at his progress.

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Name : Michael Tahlin

Rank : Demigod

Stats :

Strength : 178 > 190

Agility : 356.2 > 365.4

Intelligence : 245.7 > 257.3

Birthsign : The Mage

Bloodline : Human/Winter Wyvern Hybrid

Familiar : Darth, Dark Monolith Parasite

Abilities :

[Dead God...?] (142) : Allows user to Respawn when killed, suppresses emotions based on number of deaths, makes dead things more receptive to user. Grants more powers and abilities the more deaths the user experiences.

[Spirit Summoner] (Rank 1) : User is able to summon his Spirits, number and duration of summons is determined by Intelligence, Death Affinity, and strength of the summoned Spirit. Can only Summon Spirits a Rank lower than the user.

[Spark of Divinity] (Rank 0.0004 > 0.0008) : On the cusp of greatness.

[The Mage] : Enables user to learn all magic-based skills 20% faster.

[Gandalfr] : Enables user to utilise any weapon at two ranks above their current proficiency while granting them the knowledge necessary to use them. While wielding a weapon, temporarily gain +100% in all stats.

[Vanntalfdir] : Enables user to walk on liquids as if they were solid surfaces, can be activated at will but continuously drains mana to function.

[Wynningbaldr] : Allows user to detect break-points and use mana to exploit them.

[Gift-Blood of Auroth] : The Life-Blood of Auroth the Winter Wyvern inhabits the user granting them the abilities she possessed. Massively increased Ice Affinity, increased Strength and Durability, improved Eye-sight, Ice Breath Attack, and the Will of Auroth.

[Language Comprehension] : Enables user to understand all spoken tongues, and increase the rate of which they learn reading and writing.

[Adept Mana Manipulation] > [Expert Mana Manipulation] : Allows user more control over his magic, spells, and some abilities. Mana efficiency and control of power is increased.

[Pain Immunity] : Allows user to shut off or mute his sense of pain at will.

[Expert basic Swordsmanship(Two handed swords/One handed swords)] : Determines how skilful the user is when handling swords.

[Adept basic Dagger techniques(Single edge, curved, straight, double edge.)] : Determines how skilful the user is when handling daggers.

[Desensitized] : Things of a violent or shocking nature fail to draw a reaction like they used to. Emotions are dulled somewhat and user is more easily able to think and rationalize in high stress situations.

Affinities :

[Death Affinity], [Water Affinity], [Fire Affinity], [Lesser Space Affinity], [Lesser Darkness Affinity], [Supreme Ice Affinity]

Spirits :

Commoner Tier :

Shadow Shaman : Lvl MAX

Slark : Lvl MAX

Riki : Lvl MAX

Hero Tier :

Anti-Mage : Lvl MAX

Lina : Lvl MAX

Winter Wyvern : Lvl MAX

Legend Tier :

Rubick : Lvl MAX

Silencer : Lvl MAX

Kunkka : Lvl MAX

Demigod Tier :

Shadow Fiend Lvl 9 > 14

Magic :

Tamrielic

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Spirit : Shadow Fiend

Level : 9 > 14

Abilities :

Subsume Soul (Rank 4) : Allows user to devour a soul in his possession, granting some attributes it originally possessed. The chance of gaining anything from a soul is determined by the soul's strength and the ability's Rank.

Shadow Raze (Rank 2) : Calls forth a blast of demonic energy to harm targets in an area, can be cast thrice in quick succession but only at varying distances. Enemies hit by multiple Shadow Raze's will take bonus damage.

Necromastery (Rank 4) : Allows user to steal the souls of those he kills, stored souls grant an increase in Strength when held up to a limit determined by user's intelligence and ability rank. User loses all stored souls when killed.

Presence of the Dark Lord (Rank 1) : User's presence now causes enemies' armour and defences to be weaker, the enemies themselves will find themselves less durable than before.

Requiem of Souls (Rank 2) : User utilises his stored souls to cast a demonic explosion that damages, slows, reduces magical resistance, and terrorizes enemies when struck. Requiem of Souls will automatically be cast when user dies.

Souls :

Mortal Souls : 127 > 432

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He'd collected quite a lot of souls from the battle, but he'd decided not to subsume them all yet. To be honest, he just wanted to know what a thousand soul count Requiem of Souls would look like... Would it be a nuclear blast of darkness or some shit?... What would happen if he powered it with a dragon soul?

These questions could be answered when he found an adequate target.

Additionally, his levelling progress was annoying low... Would he need to go farming in another world to progress at an acceptable pace every time? He'd fought against an army and only gained five levels... Even if he'd personally slaughtered them all instead of allowing his laser to do it he still wouldn't have Maxed his Shadow Fiend out.

Whatever. Now that Winterhold was protected by his weapon of mass destruction, even the dragons wouldn't dare get too close. He'd look into hopping worlds once he got Umnii back and got his prisoner Keo properly talking.

Employing all of his stealth abilities made sneaking into the Embassy fairly easy. Unlike the game, it was far more heavily guarded than shown... Though, this was probably due to all the trouble he'd caused the Thalmor... Would this affect the Dragonborn? Probably?... He couldn't really find the effort to care though.

"What do you think of the prisoner they brought in?"

"The blue one? Freakish. Should just wipe them all out if you ask me, Daedra Spawn is what they are."

"Hmm... I don't know, think Captain would notice if I snuck into the prisoner's cell for a bit?"

The Thalmor huffs, "Yes... I doubt even you'd want a go with the prisoner now though. I could hear her screams even from the locked basement..."

"Ah, you know me... Any hole is an adequate goal, so long as they left her alive I'd be fine... Eve then..."

"You're sick you know that Akeid? H-Have you been on that beast-shit Skooma again!?"

"Hey, don't knock it til you-" the Altmer is cut off as Michael makes his move, slitting both of their throats and stealing the keychain from the one not addicted to Skooma. He probably didn't need to kill them but, if given the choice not to? Well, this was the result.

Moving on, he quickly makes it to the basement where the prisoners were being held, spotting Umnii strapped to a heavy oak table in the centre with a pale Altmer standing over her with a cleaver in hand and other butchery equipment at the side.

"S-s-s-stop... Please..." Umnii pitifully utters, no physical injuries aside from her severed neck tendrils that her torturer was eying curiously.

"Tell me, creature. What function do these... Things, serve?" he asks but Umnii just pitifully whimpers in response.

...

"You will answer my question, or I'll hack off that disgusting tail of yours as well."

"... T-they, help me sense... Things..."

The Altmer raises his cleaver, "Things? Specify, if you would." he grouses.

"M-agic... They help us sense magic..."

"Aha? Do they now? Fascinating... Perhaps I should have left them on for further testing?... Oh well, I'm sure I'll have more test subjects in future."

"Yeah... I don't think so." Michael drawls from the balcony above the room.

"W-who!?" the Altmer exclaims as he spots Michael, gripping his cleaver tightly.

"M-Michael..." Umnii mutters while breathing out a sigh of relief, as if all her problems had just faded away at his presence.

"Sorry I didn't get here fast enough, Umnii. How about we make this guy pay tenfold for what he's done/"

She gives a weak nod from the table, her eyes turning to glare at the Altmer as he shrivels in the face of an actual threat.

"M-Michael Tahlin...? T-take her! I don't even want her anymore! You have my full permission, I swear!"

Michael nods, hopping down to the floor and walking over to him, "Your permission? Wow, what an honour." he says before grabbing his neck and throwing him onto the nearby dissection table, strapping him in tightly as the man had done to Umnii.

"Alright Umnii, since he cut off something of yours, what should we cut from him?" he asks while carefully helping the Eredar girl up.

At his question, her face morphs from despairing into one of agonizing over thoughts of sadistic revenge. "I-... I can think of something-... Somethings." she says while grabbing a short scalpel-like blade.

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