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As everyone knows, the construction system in this game is very well-developed, but it uses a ready-made template. Although it costs a pricey 750,000, there are quite a few companies that can afford it.
If it were just this system alone, it actually wouldn't entice players to purchase.
Yet, on top of this refined construction system, "Prometheus" added two key elements—"Lost Ones laboring" and "Divine Realm team adventures"—which genuinely caused a wonderful chemical reaction with the construction gameplay, rendering the players unable to stop!
In fact, the original Divine Realm adventure itself was also a fairly interesting gameplay.
Players teamed up to steal things and avoid monsters, especially with the unique voice system, it was quite showworthy.
However, the problem with the original gameplay was that it was too difficult, and the pressure to steal materials was immense!
The distribution of monsters was too dense, leading to a high death rate for players.