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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Game
Peringkat tidak cukup
484 Chs

Chapter 358: Still a Historical Legacy Issue!

In the scene imagined by Wei Chengjie, President Gu was probably leisurely fanning himself and laughing breezily, with everything under control.

But in reality, Gu Fan's villa was in complete chaos at the moment.

Lilith was freaking out in the living room, pacing back and forth in a fit of rage, while voraciously munching on potato chips to calm her emotions.

Meanwhile, Gu Fan shrank into a corner of the sofa, silently flipping through the underlying code of the game on his laptop, trying to identify the cause of the bug.

Clearly, the issues that cropped up in both games were a huge blow to Lilith!

Weren't things looking up just now?

The ratings for "Endless Fantasy Legend" had already stabilized; logically, it should have been safe, right?

And the new version of "Shadow World" was being harshly criticized, with the unending negative emotions from departing players pouring in.