Most players, like Instructor Ding, were full of surprises the moment the new version of the game launched.
So unexpected!
Originally, no one had any special expectations for the new version beyond new maps, new team copies, and new skills—these routine updates. After all, from the beta playthroughs, there seemed to be no groundbreaking designs.
The officials never made any promises either.
But when the new version went live, everyone discovered that there were indeed innovative designs, and they were significant!
The special Glyph system alone was enough to create a new chemical reaction with the previous skill and talent systems, potentially giving rise to at least a dozen, if not several dozen, completely new BDs.
Of course, at first glance, this Glyph system was definitely not going to be entirely balanced.
With so many Orange Glyphs available, the builds that developed around them could not all be equally strong.