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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Game
Peringkat tidak cukup
484 Chs

Chapter 304: The Shadow World Has Its Own Starlight Healer!

The online public opinion storm lasted a full three days.

The two factions of players argued vehemently, but in the end, those supporting the officials gained the upper hand.

The players who complained about the nerfing of the Starlight Healer and Dark Chain gradually left the forums and stopped arguing, resulting in later complainants being overwhelmingly attacked by the crowd and quickly defeated.

Everything seemed to be moving in the direction Kang Yong had planned.

However, soon things started to look wrong.

Because data from the backend of "World of Star Spirits" clearly showed that the number of active players online at the same time was rapidly declining!

And so was the game's revenue.

The revenue model of "World of Star Spirits" and Shadow World was similar, mainly from two sources: first was the time-based charge, including point cards and monthly passes; second was appearance-based fees, including special in-game outfits, pets, mounts, and so on.