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We will start by healing the player

Chen Xu has travelled to an alternate world. He is surprised to find that many classic games are missing here as compared from his previous life. He has an ’emotion collection system’, for happiness, sadness, excitement, fear, anger and other emotions provided by players who have played games made by him? But it is easier to get their resentment than happiness? Looking at his harvest, Chen Xu expressed puzzlement. As a result, Chen Xu’s career as a game designer gradually turned crooked. Countless players went berserk. OG author: 喝一杯红酒 OG title: 游戏制作:从治愈玩家开始 Another translation: https://www.webnovel.com/book/game-design-step-one-heal-the-players_27914435008739205 Note: I do not see the translation being done. So, I have started translating it. I do not know own this novel.

Blood_22 · Game
Peringkat tidak cukup
123 Chs

C22: Non-Beat Recognition

As more and more players come into contact with Undertale, the game sales data is rapidly rising. On many third-party game platforms, Undertale has started landing on various recommended lists.

Although I don't particularly like the channels in this parallel world, just as I didn't in my previous life, it's currently beneficial and yet harmless to launch Undertale on these platforms. Money, after all, is necessary~ it helps things go around. Even though I plan to revolutionize this world gaming industry, there's one thing that is eternally needed and cannot be avoided: Capital.

That's why, among these third-party game platforms, I chose a few who were willing to negotiate and step back a bit. While I'm still considered a newbie, and newcomer in the gaming circle, I stand out from other game designers in a few ways.

First, Magic Mirror guarantees a solid baseline for sales, and with Zhong Dabao hyping things up, Undertale has its built-in Curious traffic. As a result, some third-party channels are willing to make concessions on the commission ratio, which is one of the bottom lines I had before I decided to move forward with them.

From what I can see, the sales growth of Undertale is quite gratifying.

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While I'm busy keeping an eye on Undertale's sales, many other independent game designers in the indie game circle are just as shocked by Undertale as the players.

"Shit, shit, shit! I can only use three **** to describe 'Undertale.' I thought Zhong Dabao had the wedding dress before—what good game could a newbie possibly make? But now, I can only pray to God!"

It is unknown for whom this guy is praying ~ Zhong, Chen, etc. ( ͡ ° ͜ʖ ͡°)⊃▭ι═════ﺤ

"What's the situation? Is it really that hot? These ratings and reviews are bought, right?"

"What do you think? How could it be bought? Forget the third party. Just check it yourself, Whether you even have the money to buy it officially."

"Exactly, don't bullshit. Swipe it? Can you swipe it on the official platform for me to see? Aren't you afraid of being blacklisted and losing your credential and designer title?"

"I seriously recommend anyone who hasn't played it to try it. I was shocked. The only word I can use to describe it is 'incredible!'"

"Honestly, I was about to release my new game next week, but now I think I'll wait a while."

"Is it that extreme?"

"How should I put this… on the surface, it looks like a regular game. But there are several different endings. The first time you play, it is shocking. The second time, the peaceful ending is heart-warming. And the third time, the massacre ending brought me to tears and I think there are more similar endings to the game"

"I laughed when people said 'Magic Mirror' changed the gentleman's game world. But 'Undertale'? I think it might trigger a whole wave of this new RPG game style!"

"Isn't that a bit exaggerated? Like, are we seeing the start of a whole new sect from here?"

"I wouldn't say it's a whole new school of thought, but it's a significant push forward. In the future, I believe 'Undertale' will be an unavoidable name when discussing this type of game."

~~~~~~~~~~~~~~~~~~~~~

As we were all discussing, Chen Xu was on the move.

"Stop everything! Look at Chen Xu's official blog!"

"Fuck! Is this guy even human?"

"Crazy sales and reviews!"

"I am green with envy"

"Three days in, and sales have already surpassed 30,000? Is this real?"

We all clicked to check it out, and sure enough, it was Chen Xu's official blog.

A simple thank-you message to the fans and players, still related to 'Undertale.'

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"Thank you for your support. The sales of 'Undertale' have exceeded 30,000, thank you for your love and support!"

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Chen Xu didn't hide the numbers, either.

On the one hand, it's not a big secret. A third-party research firm would probably announce it in a few days anyway.

The second is for publicity. With such a good reputation, it is just right to add a fire.

Disclosing the data is a good way to create a conversation.

With Chen Xu's exposure of sales, it was not only the retired game designers who were shocked.

It also shocked some major media that were paying attention to this.

A little-known little game, plus a designer who developed a gentleman's game before, and a battle with a professional game designer before.

This topic is really hot.

And the data performance of "Undertale" is also quite explosive.

Before that, some game media thought that "Undertale" was not worth mentioning, but now it can be said that their face is swollen.

And for ordinary players who have played this game, there is only one feeling.

That is, "Undertale" a statement to the industry, take the risk, break the wall, or go home and cry this lord does not care. Lord needs such games.

The impressive characters in the game, especially the ending, were shocking.

Before playing this game, no player would have imagined that they would play the game that would do this!

All players have a feeling of enlightenment that good days of gaming are coming.

This "Undertale" may leave a bright mark in the history of world indie game culture.

At the same time, the rest of the media are also chasing news.

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"Sales exceeded 30,000 on the 3rd! Rated as high as 9.3! "

"An indie game masterpiece, a must-play work for players! "

"A special RPG that subverts the player's cognitive concept of RPG! "

"Player: I was played by this game, then I played the game! "

"Incredible Game! Incredible results! "

"The first time brings shock, the second time brings warmth, the third time brings pain, and the fourth time brings thinking"

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Chen Xu mused,

There is no doubt that "Undertale" is popular, and it is praised by both media and players.

Then, it has also been circulated among game designers, because the setting of "Undertale" was completely different from any other game they had seen before. Not just in the plot, but also in the way it was expressed.

For example, in the game, it feels like Hua Hua is talking directly to them through the screen. This design opened up a whole new perspective for all levels of developers, as if a new window with a bright sun had been opened.

If I'm being honest, "Undertale" from my previous experience wasn't exactly a game with overwhelmingly strong META elements. Aside from the beginning and the end, the interruptions in the middle mostly revolve around various characters like Sans, Papyrus, and Undyne.

But because of that, "Undertale" felt more immersive to me than the average META game. When the secret of the game's ending was revealed, I was hit with a powerful sense of shock. After each ending, I found myself reflecting deeply, and engaging in philosophical thought.

When it comes to pure META elements, "Undertale" might not match up to games like "The Stanley Parable" or "Pony Island." However, in a world where the concept of meta games was still in its infancy, the way "Undertale" integrated its meta aspects into the plot had a much more profound impact on player and designers.

Especially with live-streaming platforms and video content, once some of the key moments of "Undertale" are shared, it will ignite a wildfire of interest and excitement.

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