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Vigilante of the unknown: ghostmaker

Makhoa, the formidable vigilante Ghostmaker, is unexpectedly transported to a parallel world in the year 2030. Struggling to comprehend his new reality, Makhoa wakes up in the body of a ten-year-old boy and questions whether it's a ploy orchestrated by his rival, Bruce Wayne. As he attempts to unravel the mysteries behind his transformation, Makhoa discovers a world where superhumans coexist, business ventures intertwine with heroism, and monstrous threats emerge from enigmatic gates. Haunted by the possibility of an illusion, Ghostmaker confronts the challenges of family dynamics in this unfamiliar realm, all while grappling with his psychopathic nature. The story unfolds as Makhoa embarks on an odyssey to navigate the complexities of this fantastical world, where the gates hold the key to his journey and the pursuit of justice takes on new dimensions.

Munib_Sofi · Komik
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17 Chs

Status and countries

Makhoa found himself at Elysium Academy, a prestigious institution that transcended traditional educational standards. The school's facilities boasted state-of-the-art laboratories, cutting-edge technology classrooms, a vast library, and extensive sports and recreational areas. Notably, specialized training rooms were designed for honing the superhuman abilities of its students, providing a holistic and enriching educational experience.

As Makhoa navigated the corridors of Elysium Academy, a sense of gratitude washed over him. The luxuries of this world – family, childhood, and a caring maid like Seraphina – were stark contrasts to the solitude of his previous life, where his only companion was an AI named Ghostnet.

Entering his classroom, Makhoa's interaction with his peers was limited. The other children, perceptive enough to recognize his detached demeanor, distanced themselves. Makhoa's indifferent attitude toward studies and lack of interest in forging superficial friendships left him isolated. His classmates viewed him as a psychopath, an assessment that further fueled his solitary existence.

Makhoa's studies were lackluster, and his disinterest in academics left him without friends or companionship. Yet, he stood firm in his decision, refusing to settle for fake friendships. He observed the masked trauma in his classmates, remnants of the catastrophic events of (least possible), and chose solitude over insincerity.

During his time at Elysium Academy, Makhoa learned about the seven main countries that defined the global landscape:

Zenithia:

Description: A utopian country hosting the world's most powerful superhumans. Advanced facilities, cutting-edge technology, and a high standard of living characterize Zenithia.

SpectraCorp:

Description: Despite its small size, SpectraCorp holds the second global position due to immense wealth and economic influence. A financial hub with a technologically advanced metropolis.

Harmonia:

Description: Reliant on Zenithia and SpectraCorp for labor and services, Harmonia serves as a hub for production and manufacturing, symbolizing economic strength.

Aurora:

Description: A country reminiscent of Russian culture, known for its grand architecture, traditional arts, and resilient citizens. Superhumans embody strength and elegance.

Veridia:

Description: A country with lush green landscapes and a deep connection to nature. Known for environmental consciousness, Veridia's citizens, superhuman or not, prioritize sustainable practices.

Cerulea Isles:

Description: An archipelago known for maritime prowess and cultural diversity. Thriving on trade, Cerulea Isles is a vibrant society reflecting a mix of traditions from various regions.

Eclipsar:

Description: A mysterious and enigmatic country, shrouded in secrecy. Superhumans from Eclipsar are revered as mystical guardians, holding unique powers.

Furthermore, Makhoa discovered a concept called 'status,' resembling a holographic window displaying user information, level, and power. Intrigued, he accessed his own status:

Aetherius Darkheart - Level E

Novice Temporal Nullifier:

A novice temporal nullifier possessing the ability to mildly disrupt magical effects related to time. Classified as a Level E superhuman, Aetherius showcases promise in both combat and strategic application of his powers.

This revelation surprised Makhoa, who mused about his potential for growth and improvement, drawing on the rigorous training he had undergone with Batman.

Upon finishing school, Seraphina picked up Makhoa, and during their journey home, Makhoa couldn't suppress his curiosity.

(Kid): "Hey Seraphina, what is your power?"

Surprised by the sudden question, Seraphina hesitated but eventually shared her ability.

(Seraphina): "Young master, mine is runesmith."

Intrigued and unfamiliar with this power, Makhoa sought clarification.

(Kid): "What's that exactly?"

Examining Seraphina's 'status,' he received a detailed explanation.

Lysandra Darkheart - Level E Runesmith from Aurora:

A Level E superhuman with expertise in the ancient art of runesmithing. Excelling in crafting weapons infused with mystical power, Lysandra's abilities allow her to enchant blades with a variety of effects, creating formidable and versatile weaponry.

Makhoa marveled at the uniqueness of this power, envisioning its potential applications in various scenarios. The prospect of forging alliances and partnerships with individuals possessing such extraordinary abilities fueled his imagination.

As the day unfolded, Makhoa's thoughts shifted toward the future. The prospect of delving into artificial intelligence intrigued him, and he expressed a desire to Seraphina. She, supportive as ever, promptly arranged for books on AI from a local bookstore.