In the memory of Zhuyouxing, there are dozens of games launched on STEAM every day, and the number of games launched in a year is as many as tens of thousands.
The biggest contribution to this should be the indie game.
In Zhu Yuxing's view, the game industry has two cornerstones, one is independent games, and the other is large-scale industrial production.
These two types of ways of making games complement each other, and either side should have its own soil.
Now the total number of games on the Battle.net platform has just exceeded 1,000, among which there are nearly 100 games provided by Yuxing Electronic Entertainment. Some slightly outdated games that have been logged in FC and SFC before are all logged on Battle.net In the platform, in order to make these games compatible with the new platform, Youxing Electronic Entertainment has also specially formed an old game optimization team.
And the money sold from these old games just made the team break even. This self-sufficient team, Zhu Yuxing, has no more requirements, because the significance of what these teams do is far more important than making money in general.
Zhuyou Xingyou remembered that in order to play an old game, he had to rack his brains to find it, which was very troublesome.
But for ordinary game makers, it is a thankless thing to re-optimize and re-release old games for these niche players. The trivial profit is better than letting the team do more. things of value.
This is the result driven by capital.
Of course, it is normal for capital to pursue profit, but everyone's pursuit is different.
Zhu Yuxing doesn't want this part of the world's niche players to experience the bad experiences he once had, so he has been insisting on doing this, just like he has been insisting on producing the original game console FC, without seeking profit. But I hope that in this way, more people can learn about video game culture.
Many industries such as film and television dramas, novels, animation, etc. have their own ways of preserving history. Works from decades of work can be re-reviewed. However, once video games have undergone the upgrading of game consoles, they may face old games that cannot be played. Dilemma, this is actually tantamount to abandoning history. Zhu Youxing doesn't like it. He hopes that even in the past 100 years, those people will have the opportunity to play ancient games and feel the glorious moments of the game creators.
It's too far, and now Zhu Yuxing hopes that the team can solve the problem of the current number of games.
In the field of cultural creation, the production of video games should be regarded as one of the highest thresholds. You need to know everything, programming, art, music, level design, lens language design, etc.
Other cultural products are not as complex as video games, which naturally discourages many people who are interested in game creation.
But Zhu Youxing couldn't seem to find any good solution for a while.
The Unreal Engine team has kept the bar for game development as low as possible.
According to Zhu Yuxing's request, the team has always tried its best to simplify the process, increase the production of character templates, reduce programming, and add various templates directly into it.
But this is still a high threshold for ordinary people.
In fact, even in the era of Zhu Youxing, this problem has not been greatly alleviated.
But at that time, the Unreal Engine had already done a very good job in this regard, and now I can only barely reach the effects and production difficulty of the Unreal 3 period, and I need to go further to reduce the difficulty.
So Unreal Engine should be considered the choice of advanced game developers, not the choice of entry-level developers.
At this time, Zhu Yuxing thought of a very classic game development software called RPGMARK. This thing was also quite classic later on, but it could be added to Unreal Engine.
But this is actually a bit boring, so is there a way to make a game that doesn't feel too boring and is easy to develop?
"Do you have any good way to allow more people to lower the threshold to make games and let them experience the joy of game creation?"
Bell Ryder pondered for a moment after listening.
In fact, he already feels that there are so many games now, so many that he can't even play them. He doesn't quite understand that games really need so many?
But since it was the president's request, he thought about it carefully and replied: "President, how about we offer more courses to teach others how to make games?"
Zhu Yuxing said: "This is also possible, and at the same time it can be used in Some simple courses related to game production have been added on the Internet, but there are still some temporary solutions, and I still hope to have some simpler game production methods."
Zhu Yuxing said while searching various games on the Battle.net platform.
At present, many of the more than 1,000 games are of good quality, and it seems that the development has been very good at the moment. It seems that the requirements of Zhu Yuxing are indeed a bit harsh.
But having experienced the prosperous age of the game in the previous life, it is normal for Zhu Youxing to be dissatisfied with the present, and people in this world still cannot understand it.
The number of games can never be too many, the more the better, and the more types the better, because when the scale is large enough, it can cover as many interested people as possible.
Mainstream games can only attract mainstream users, but relatively less mainstream people need this huge number of games to attract their attention.
"President, can we add some creative game production competitions? This may also increase the number of game productions."
"Also."
Just like gamejam, a game production activity in the previous life, it is also a good idea to gather many people who are interested in making games to form a group to make games.
It seems that it is good to try several directions.
Just as Zhu Yuxing was thinking, his eyes suddenly stopped on a game.
It was a game he made himself, one of the games that was competing for the European market at the time: Counter-Strike.
Due to its very strong competitive attributes, this game caused a great response once it was released.
Originally, the Internet cafe culture in the whole world is not particularly popular, and most people just surf the Internet doing nothing in Internet cafes.
Later, StarCraft appeared, allowing these people to experience a very refreshing duel experience on the computer for the first time.
As the saying goes, fighting with people is a lot of fun, and most people still prefer the feeling of fighting.
Therefore, games with competitive attributes can also gain additional attention.
However, at this moment, Zhu Yuxing was not thinking of the competitive attributes of Counter-Strike, he was thinking of another thing.
Counter-Strike was originally a modified version of a game, commonly known as MOD.
Counter-Strike also later became known as the world's greatest mod, opening up a new world to countless game makers.
The game does not need to rack your brains at the beginning to consider what program, or character modeling or something, as long as you have enough open source systems, whimsical players can imagine countless ways to play, let a game play. Games can bloom.