Long Taiyu said very simply.
In fact, working overtime is also very normal, especially in Japan, where working overtime is commonplace.
A company that doesn't work overtime like Midyou Star Electronic Entertainment in Japan is the biggest outlier.
Generally, in Japanese companies, if you don't work overtime until nine o'clock, ten o'clock or even one o'clock every day, you are embarrassed to say it.
It seems that people subconsciously recognize the culture of overtime.
But even a country like Japan that is used to working overtime has its limits.
These game developers of YOO have reached their limit.
If the game sells very well, there may be some BUFF bonuses to cheer them up a bit.
But now even the sales volume has been cut in half, which is equivalent to saying that I have worked overtime for so long but there is no good return, and it will inevitably make people uneasy.
Especially when Nagao Yu said that he could work overtime, the game director felt a little chill in his heart.
How to work overtime.
Before the game was developed, they were already working at a high frequency for fifteen or six hours a day. Now, it takes more time to remedy the game bug. This really cannot be more.
However, Nagao Yu is the president, and here is Japan again. The class relationship is very strict, and it is just a plot in the cool article.
"I see."
The person in charge opened his mouth, and finally swallowed a lot of what he wanted to say.
"Make me at least two maps within a week, and there are more models. You should have a lot of game development waste cases before, right? Give them all for me to use, these resources can't be wasted in vain!"
"..." The
person in charge finally nodded and stood up silently, but he still remembered one thing: "President, about the salary..."
"You can rest assured that the money will not be less. , but I need you guys to make achievements first!"
...
YOO's racing game is a waterloo, and many people who are already in the industry are a little puzzled. It is reasonable to say that big investment should be better. In return, many previous heavy game development have been rewarded accordingly, even if the return is not high, at least it can be repaid.
But YOO went down the street so miserably, and everyone immediately started frantically researching what was going on.
Most people feel that there is nothing wrong with this game after playing it, but it is not popular.
In addition to these people, for the purpose of researching competing products, Zhu Youxing naturally also experienced and played a number of YOO's recently launched games.
Like FIFA football games, YOO has invested a lot of money, and the results are the best. The quality of the game is not a full score, but it can also achieve a middle-to-high quality in football games, and it can probably reach a rating of about three-and-a-half stars. .
Of course, this is viewed from the critical perspective of Zhuyouxing's later generations. It is already a very good game for players in this world. It can only be said that if you have money, you can do whatever you want. This kind of entertainment product is on the same level as the production of movies, and it is indeed easier to make better works with money.
But Zhuyouxing, a bug from later generations, is different.
With the development direction and successful experience of later generations, he can completely create a crushing game, so even if the development cost is lower than other manufacturers, the game of Yuxing Electronic Entertainment will be more fun.
As for the first-person shooter game that came to YOO, the quality of this game is also very good, but Zhu Yuxing has a very intuitive feeling, that is, this game is obviously not as important as FIFA football games, and can only be ranked second Level 1, the investment in money is also slightly lower.
However, under the word-of-mouth effect of the previous football games, it also obtained more than 800,000 sales in the first week, and the results were also very good.
This game can be regarded as learning from each other's strengths and complementing its weaknesses, which strengthens the refreshing feeling of shooting. The process of playing Zhuyouxing is quite refreshing, and it can also reach the passing line with his own critical eyes.
But this is the case after the game is over, and there is no urge to play it again.
If I played this kind of game in my previous life, I guess it would be closed after customs clearance, and then sold second-hand.
Then, it's YOO's racing game.
In order not to compete directly with Youxing Electronic Entertainment, they chose a more professional track racing type, but they authorized very few models, most of which were their own magic-modified cars, which avoided copyright and lacked authenticity. data as the basis.
However, these are not too big problems. Players in this world have not yet judged whether racing games are good or bad. Now they will only judge whether they can make themselves happy.
In terms of whether this game can be fun to play, Zhu Yuxing thinks it is more interesting.
But he also has some obvious feelings, the traces of the game's rush to work are very obvious.
And it stands to reason that the investment has already exceeded 100 million US dollars, so it seems that many places are still rough.
If there is no licensing cost for a racing game, it stands to reason that it will not spend too much money. If it spends too much money, either it will burn too much money, or it will have greater ambitions.
But this game is not at the level of development cost of hundreds of millions of dollars.
The first thing Zhu Yuxing thought of was that YOO was not doing false propaganda.
There are still some possibilities.
But with the temper of Nagaoyu, he is not the kind of person who likes to brag about this kind of thing. He likes to show off how much investment he has spent and what kind of achievements he has made. If he falsely promotes it. , all his boasting became a joke.
If 100 million dollars is given to Take Yuxing, he can do five or six times better than this.
You must know that even his Need for Speed game plus various authorizations, the total development cost is only more than 70 million US dollars, which is the second most cost-effective among the three games of Guns and Balls.
The first thing that saves money is Counter-Strike, because there is no need to pay any licensing fees, and the competitive nature of the game itself makes it more focused on balanced gameplay. It doesn't matter if the picture quality is lower, so the development of Counter-Strike only took less than three Looks like a million dollars.
More than 70% of the 30 million is labor costs. Because Zhuyouxing does not like to put pressure on employees to work overtime, the number of employees is much larger.
This also increases the human cost invisibly.
So, why doesn't YOO's racing game look like it's worth a hundred million dollars?
Could it be that the game took a lot of detours during development?
Game development actually has many problems, and sometimes game development encounters more problems than many movie productions.
A little conflict of ideas can lead to a lot of money spent in game development on unimportant things.
In the previous life, there were many games that constantly adjusted the development direction. In the end, the progress of the game had not advanced much, but the money had already been spent.