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The Video Game Tycoon

!!! MACHINE TRANSLATION !!! !!! IT'S NOT AN MTL AND I POSTED IT HERE SO I COULD READ WITHOUT WIFI ON PHONE APP SK DON'T EXPECT QUALITY TRANSLATION !!! Video games are one of the important ways to entertain people in the new era. However, the Japanese Zhu Yuxing who traveled to a parallel world found that the game industry in this world was extremely sluggish, and it seemed that it had never emerged. So Zhu Yuxing decided to bring the ninth art to the world. "Mom, Super Mario 3 is out! This is my most wanted Christmas present!"

slimy_Boi · Derivasi dari game
Peringkat tidak cukup
761 Chs

===255 Production Bottleneck===(None Edited)

  "President, this is the one-week sales data just sent by the United States."

  "Okay, put it aside, I'm still holding a seminar online, and I'll take a look at it later."

  "Understood."

  The little secretary left the office, and Zhu Yuxing started typing on the keyboard in front of the computer again.

  What appears on the computer is a chat window.

  At the moment, there is already a fairly mature chat software. Recently, Zhuyouxing mainly uses this software to communicate with people in the United States and other departments remotely.

  Usually they are very busy with their work, so naturally it is impossible to hold meetings every day, so they can only communicate in this way.

  At present, the main video game that Take Yusei promotes is Doom, and this time Take Yusei wants to push Doom not only to game consoles, but also to personal PCs.

  In the current US market, the personal PC market also occupies a large share.

  And this is a market that everyone can join and is rapidly prototyping. He intends to directly imitate the model of the original world of STEAM to become a content platform on the PC side, but now he has to take it step by step.

  It is hoped that the world's STEAM was only used as a verification and online platform for its own game Half-Life at the beginning of its establishment, and it gradually developed into a diversified game platform later.

  It is more convenient to use a keyboard and mouse for first-person shooting games. Take Yuxing also has to admit that even if the original Microsoft made the world's first gamepad, it is still incomparable to the keyboard and mouse in first-person shooting games. quality experience.

  With a mature game engine and a good idea, everyone including the engineering development team already knows how to make it, and Zhu Youxing only needs to control the key links.

  For example, in what form should Doom be displayed, whether it should be too violent and bloody, if it is too violent and bloody, it may irritate children, then it is bound to start to consider the game classification system to ensure that the industry can have its own Constraints.

  If the industry is not self-disciplined, it will be greeted with an iron fist from the government, which is a bit overwhelming.

  So Zhu Yuxing has always been paying attention to this.

  At this moment, the research and development of Doom is halfway through. The programmers have worked hard to finally build the big framework of the game. Now they are filling in various contents to enrich the whole game world.

  Simply put, Doom is a cool game of fighting monsters. As for the story of the game itself, there is not much description at the beginning. This game is a game that emphasizes the gameplay and ignores the plot, as long as it is cool enough.

  This is the tone set by Zhuyouxing from the beginning, which will save the people below from unconsciously going astray.

  According to the current development speed, as well as the development speed of the GS1 game console, I am afraid that it will not be officially released until at least next year, but Take Yuxing believes that the moment this game is released, it will definitely detonate the market.

  After the online meeting, Zhu Youxing casually glanced at the one male game network.

  Now that this website is more mature, Zhu Yuxing has developed the habit of reading it at least once a day.

  After roughly scanning the news of the game industry that day, Zhu Yuxing closed the page.

  But what makes him a little concerned is, is the content of the advertisement a bit too much?

  It seems that in a few days, I have to find an opportunity to contact Murakami and ask him if he is short of money for maintenance and operation.

  Then he picked up the weekly data report submitted from the United States.

  I have to say that the United States is really a pretty scary market.

  They can swallow as much as you can produce.

  Now the production rate of SFC game consoles on our side has reached 100,000 per day, which means that more than 30 million game consoles can be produced in one year.

  About 50,000 of them were reserved for the Japanese market, and the other 50,000 were sent directly to the United States.

  In the United States, all kinds of department stores, large and small, can sell as much as they buy every day, and it is the best-selling product at the moment.

  On the online shopping platform that has gradually emerged, there are already posts about selling game consoles at high prices.

  Zhu Yuxing was also a little helpless about this.

  It's not that he doesn't want to increase production.

  It is now that he has begun to plan some GS1 production lines, and the previous foundries are ready for production line upgrades.

  Then there are FCs that have been occupying a small part of the production line. Even if SFC and GB are the mainstream of profitability, they will not be able to expand in a short time.

  This kind of thing can only be done slowly. It's not that Zhuyouxing doesn't want to increase production, it's just that Americans are really too good to buy.

  Now the weekly sales of game consoles and game cartridges have remained stable at more than 300,000.

  This was the peak around May, when production bottlenecks were encountered.

  It was also just in May in Japan and the United States. The sales data of SFC reached 10 million. Of course, the celebration banquet was also indispensable. This once caused a lot of shock in the industry. One electronic product was sold in two years. The sales data exceeded 10 million, which really can no longer be described in general.

  According to the market research conducted by Songqiao, only by expanding the SFC production line to the level of 200,000 per day, can it barely meet the needs of the United States.

  In addition to the United States, there are other overseas markets, such as the European Union, as well as Canada, Mexico and other countries.

  The United States is only relatively rich, but the consumption power of countries such as the European Union is also not bad.

  In this case, I am afraid that the daily output of 200,000 may be too much.

  It seems that he has to find some people to deal with this matter.

  Most of the basic sales data for their own games are very encouraging.

  The most outstanding of them is not a street fighter, nor a street basketball, but a second-generation light gun to play duck games.

  The current sales of this game in the United States have exceeded 4 million. It almost means that as many units of SFC have been sold in the United States, as many units of light guns have been sold, which is very scary.

  After reading these data, Zhu Youxing noticed that there were still a few pages at the end. He opened it and found that it was from the sales data of peer products that could be investigated.

  At present, there are more than ten brands of game consoles in the United States. Obviously, many industries have entered the game field.

  There are more companies entering game development, and now there are more than 300. They are all working for different platforms and developing various games of different sizes.

  After a cursory look, the sales data of these game consoles can only be said to be a little bright, but compared to Yuxing Electronic Entertainment, it is too weak.

  However, Zhu Yuxing frowned slightly.

  Because he saw some very familiar names.