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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Game
Peringkat tidak cukup
136 Chs

The Forester Workshop (2)

Lumanel surveyed the eight people before her, Krow included. "Baskets?"

They raised their harvest baskets.

"Check for holes, weak points, breaks in the weave. If there are, replace them. The baskets are enchanted to keep the herbs fresh. A hole may mean a problem with the enchants. Now, gloves?"

They held out their hands.

"Gloves are essential, as a number of secretions and saps may be irritating to skin…oh my dear, what's wrong?" She held the hand of the slightly agitated Rurel, one of the sirens.

Krow looked over. Ah. Sirens didn't like hemming their fingertips in. "Do you have fingerless gloves?"

Frai glanced at him, but didn't speak.

Krow noticed her fingers were twitching though. 

Gloves were uncomfortable for mafmet too?

"Oh. Oh, of course. One moment." Lumanel rummaged in the mass of equipment in her storage room. "Some herbs need a delicate touch, a warmth…aha, here we are."