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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Game
Peringkat tidak cukup
136 Chs

Rakaens (1)

The town of Rakaens was built on a butte on top of a ridge. 

It dominated a small river valley studded with stone pillars, set against a backdrop of high snowy mountains.

The main attraction, for Krow, was the massive hanging bridge that was the main entrance to the town. The bridge was made by the living roots of a tree planted on the mountainside.

"Hookfig trees," Jamutaltei informed her niece and Krow, who was pacing their cart on a mule.

  A caravan guard, on a mule.

Not even an old nag of a horse.

Not even a war mule.

Krow felt he could not hold up the name of a caravan guard like this, so he called himself the primary designated weapon-carrier instead.

After Gysavur's concerns, there was no way the others weren't armed.

The green-spine mule, according to the stableman in Cerkanst, was called Bluebeard.

It wasn't blue. It had no beard.