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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Game
Peringkat tidak cukup
136 Chs

A Second Look

There were two ways to upgrade a village into a town.

Two ways that would work for the draculkar nation in Redlands anyway.

The first is to apply for a charter from the Cyzar, once the wealth of the village grows and can pay the base trade taxes and the survey of territory that would become town land. 

The second was for a noble to acquire the territory the village was in and then grant 'town rights' to the village.

In human and mafmet territories, a village can buy a town charter for themselves. Unfortunately, the government of the draculkar Cyzar didn't allow that.

Krow was currently surveying the village.

Acquiring a territory in Redlands cost hundreds of thousands of drax. Millions, to maximize the developments and upgrades.

Could he bear the cost?

There were three draculkar towns that were as close to the border of the Forest as Cerkanst.

Krow could start his journey in one of them, easily.