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The Gate of Ages

The world changed on the day the first Gate appeared. A massive, swirling vortex of energy erupted in the heart of New York City, towering over the skyline. It was unlike anything humanity had ever seen—a shimmering doorway to the unknown, pulsing with a power that seemed to defy the laws of physics. Within days, similar gates began appearing around the globe, from the Amazon rainforest to the Siberian tundra. Scientists were baffled, governments were alarmed, and the military mobilized. These Gates, as they came to be known, allowed only a limited number of people to pass through at any given time, depending on the "level" of the Gate. The world quickly learned that beyond these portals lay realms filled with monsters, creatures straight out of ancient legends and nightmares. The monsters were deadly, their strength and ferocity determined by the disaster level of the Gate they guarded. But those who managed to defeat them found treasures of immense value—items of great power and utility, and most importantly, the Crystals.

Quartermaster · Peperangan
Peringkat tidak cukup
35 Chs

Chapter 7: The Siege of Ironhold

Following their skirmish with the elves, the Union turned its attention to Ironhold, a fortress city known for its strategic location and powerful defenses. Ironhold was the stronghold of the dwarven kingdom, renowned for its mastery of metalworking and fortifications. The dwarves had a reputation for withstanding sieges, and the Union was eager to test their capabilities.

The Union's strategy involved a multi-pronged assault. Artillery bombardments were aimed at softening the fortress's defenses while ground troops prepared for a direct assault. The Union's use of Crystals to enhance their siege weaponry was initially effective, as their cannons and trebuchets launched projectiles imbued with explosive magic.

However, the dwarves were not easily intimidated. Ironhold's defenses were bolstered by ancient dwarven magic, which reinforced their walls and created barriers that absorbed or deflected Union firepower. The dwarves also launched counterattacks with precision—mining tunnels beneath Union positions and using explosive traps to disrupt their advance.

The siege of Ironhold became a grueling war of attrition. The Union's soldiers faced harsh conditions, from subterranean ambushes to relentless defensive spells that sapped their morale. The dwarves, while resilient, were also facing shortages of resources and manpower due to the prolonged conflict.

The turning point came when a daring Union commander devised a plan to infiltrate the city through its underground network. Using a combination of magic and technology, they breached the dwarven defenses from within. The ensuing battle within the city's confines was intense, with close-quarters combat showcasing the strengths and weaknesses of both sides.

Ironhold eventually fell to the Union, but the victory came at a high cost. The siege had demonstrated the formidable nature of Terra Novum's inhabitants and the challenges of overcoming their defenses. The Union's victory was bittersweet, as they realized that even with their technological advantage, the world of Terra Novum was far from easy to conquer.