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The Daig'digaia Saga: Fifty Adventurers Come Together!

Experience a classic JRPG-style adventure like no other, 20 years in the making! Benoit Valmonte, a young Seattleite hoping to make it big in the game industry, purchases a game he has never seen nor heard of before. And once he plays “The Legend of Daig'digaia”, the game in question, he is sucked into another world – specifically, the world of the game itself. His mission is simple: Find fifty adventurers who are coincidentally his classmates, and fight the ultimate threat alongside them. And thus, he can go home safely. But there's more to this mission that he must find out for himself... [Note] If you want to support the author, please buy him a Ko-fi: https://ko-fi.com/moonlightbomber

MoonlightBomber · Game
Peringkat tidak cukup
240 Chs

S3E8: The Cube of Trials / Dónde Están Las Mujeres? / The Perverse, Part 2

[Second Group's Perspective]

This dungeon sure is wildly different from the standard ones we at the Ishi-shiro have encountered before.

Not only has it a unique structure, it is also rigged with traps that could be fatal if not checked or neutralized.

Furthermore, mathematical-styled thinking must be inculcated if we are all to proceed safely.

Fortunately, we have Rosalind, the consistent number one in our class's honor roll, to help us with the complicated navigation.

"Rule of thumb, everyone. See the numbers on the doorways? If any of the three numbers inscribed is a prime number, it's a huge red flag. It's a trap."

"Noted."

"And to properly navigate this dungeon, we must determine the x, y, and z axes. The first number must be a factor of the x axis number, the second y, and so on. For example, the numbers '210 189 623', based on prime factorization, must mean we must navigate two rooms to the right, three rooms forward, and seven rooms upward."