-SI Star Wars Gamer fic recommended by OrangeSoda~~
[]~( ̄▽ ̄)~*
Sypnosis: A dead soldier wins an afterlife lottery and is given the chance to live a new life in another universe while gaining access to Gamer-like powers. Not a full-on x-over, but has a lot of elements that are similar to those found in 'The Gamer' manhwa. OC/Quasi-SI. NOTE: This story starts almost 4000 years before the Prequel Era but will arrive there by there end of the Prologue.
Rated: T
Words: 143K
Posted on: https://www.fanfiction.net/s/12944871/1/A-New-Player-In-The-Force (USSExplorer)
PS: If you're not able to copy/paste the link, you have everything in here to find it, by simply searching the author and the story title. It sucks that you can't copy links on mobile (´ー`)
-I'll be putting the chapter ones of all the fanfics mentioned, to give you guys a sample if you wan't more please do go to the website and support the author! (And maybe even convince them to start uploading chapters in here as well!)
Intro
"Huh?" I mumbled as I woke, feeling a cold, what I assumed was a table, against my back. "Where the hell…" I voice trailed off as my eyes took in the room I was in.
Everything was white; walls, ceiling, floor. Even the clothes I was now wearing were white. The whole place reminded me of a hospital; if everything had been a brilliant, clear white.
"OK, this makes no sense. The last thing I remember was…" again my voice trailed off as I remembered the attack.
A group of terrorists had stormed into the market I had been patrolling with my team and started firing indiscriminately into the crowd.
I remembered leapt for cover and returning fire only to see two of the attackers turn to a school-aged group. Ignoring my own safety, I'd leapt out and dived over, trying desperately to get them to take cover even as I felt three sharp stabs in my side.
"I, I died? This is Heaven?"
Incorrect.
"What the…?" I mumbled as I saw the strange floating text that appeared in front of my eyes; no more than six inches away from me. I absently waved my hand through the text, but nothing happened. "So this is not heaven?"
Correct.
I frowned at the new message, the old one shrinking and moving down to the lower right corner of my vision. I turned my head and found that the new text stayed in the centre of my vision while the old one kept to the corner.
"Weird." I muttered to myself. "So if this isn't heaven, am I dead?"
Yes.
"Fuck." I growled and sat up. I noticed that the table I had been lying on was white just like the rest of the room; its edges rounded to avoid cuts. "So where am I? What the hell is this place?"
Congratulations!
As a winner in the multiversal afterlife lottery, you have been chosen to live a new life in a universe of your choosing with unique gifts.
…
Based on your previous life we have selected the following 10 universes for you to consider for your new life.
A SONG OF ICE AND FIRE
DC COMICS
DRAGON AGE
ELDER SCROLLS
HALO
HARRY POTTER
MASS EFFECT
MARVEL EXTENDED UNIVERSE
STAR TREK
STAR WARS
If none appeal you can suggest another and if it exists we will allow you to select it.
"WHAT!?" I shouted as I fell backwards off the table. "None of those are real!"
Correction.
None of them are real to you but all do exist in the multiverse.
Your reality, like others, has the ability to glance into other realities.
These glances have allowed writers to create stories that mirror events that happened in those worlds.
I blinked and stared at the newest text in disbelief. "O-ok. Are those my only options?" I slowly asked. I was still not sure if this was real, but I felt a need to at least play along until I learnt more about what was really happening.
No.
As stated, those are just the 10 most likely choices you would make based on your previous life and our own calculations.
Do you have another you wish to add to the list?
"Um, no. Not really." I said with a gentle shake of my head. "This is, just nuts. I mean. I get to live again in a game or story world. That's like some kind of bad fanfiction."
Correct.
However, for you it is true.
Are you ready to make a choice?
"Um, not yet." I replied before shaking my head again. "Jeez! I'm having a conversation with floating text in a quasi-afterlife." I chuckled and shook my head once more. "How long do I have to decide?"
Time here is inconsequential.
Where we are, simply is. Time does not pass here.
Once you have made your choice state 'I Choose …' inserting your decision.
"Right, thanks." I mumbled and the text all vanished bar the list that moved to the side of my vision. "This is… wrong." I paused and tilted my head with a frown. "Wait, why am I not angry, sad or anything about dying?"
While here emotion is nullified.
This is due to your first unique gift; Player's Mind.
…
Player's Mind [ON/OFF] MAX
Allows the Player to calmly and logically think things through.
Allows a peaceful state of mind.
Grants immunity to physiological effects.
Protects against compulsions and external controls.
Does not prevent the Player from showing emotional responses, only dissipates them instantly afterwards.
[NOTE: Will automatically turn on when the Player is in battle or HP falls below 25%]
Costs 1PP/minute
"Wha…Wait! You mean I really am in some type of video game?!"
Incorrect.
While you were and will be alive – provided you select a new universe to live in – you are not in a game.
However, the powers we are granting you are easier for a corporeal mind to process if they are treated as powers in what you would call an RPG.
"Well ok then." I stopped and ran my head through my hair only to gasp. "What? Where's my hair?"
Your hair is determined by your life.
As your old one has ended you currently have no bodily hair.
Once you select a new universe you will be taken to 'character creation'.
"Well ok… This is nuts." I shook my head and as I examined the list. "Might as well work through the list." I paused and looked upwards. "Um, could I have a notepad and pen?"
There was a small popping sound and I looked behind myself to see that what I'd asked for had appeared on the table. "Thanks." I said to the empty room as I picked up the pen and opened the notebook. "Right, time to go through pros and cons of each choice."
…
I wasn't sure of how long I took going through the choices and whittling them down to a final two.
"Um, I think I've ready to choose but I was wondering if it was possible to somehow merge abilities and powers from two different universes?"
It is… conceivable that we could allow it.
Only 0.001% of winners ask to do so, though most wish to merge powers that do not allow for easy crossover.
Please state your choice and crossover wishes with reason.
"Um, well I think I'd like to live in the Star Wars universe, but I also like the idea of begin able to do magic, like in Harry Potter or the Elder Scrolls. I was thinking that while the Force is cool, certain magical powers would be possible with the Force, just that I don't recall ever seeing such things in the movies."
Postulating
…
…
…
…
…
Analysis of powers in Star Wars and Harry Potter universes complete.
Both universes have powers that exhibit similarities to each other.
As such, your request is denied.
However, the ease with which you could learn Force abilities that mirror magic powers has been lowered.
It is up to the Player to discover these overlapping powers.
In addition, the Force is capable of many wonders that most would not consider.
And as such, you may be able to create or rediscover abilities not known to current Force users.
Is this acceptable?
"Yeah. I guess." I shrugged. And the room was engulfed in bright light, forcing me to shield my eyes.
As the light faded, I slowly removed my arm and peeked. "Whoa." I muttered as I fully opened my eyes. The room had changed, and I was now standing in a room bathed in a soft light blue light and that there was now a mirror and display screen on the wall in front of me. My eyes were drawn to the text on the display.
Welcome to Character Creation. [Star Wars Universe]
Here you will take the steps to create your new persona.
Step 1:
Select your given name.
Currently, this is "Cameron".
Do you wish to change?
"Um, no." I said, figuring there was no reason to do.
Step 2:
Select a species then determine hair and eye colour.
Examine the list of races and make your selection.
"Holy shit," I mumbled as I scrolled the list, only recognizing a handful of race names. Thankfully each had a picture or a base male and female form, a short description of the species and their inherent advantages/weaknesses – if any. Almost every advantage or weakness had a number with CCP next to it.
"What is CCP?" I asked aloud; figuring that who/whatever was in-charge would explain. I was surprised when part of the display shifted to show text.
Character Creation Points
During the creation of your new identity, you have the chance to add special perks and abilities that are considered anything from uncommon to rare within your new universe.
You may also add flaws that grant you extra CCP's, though there is no need to take any if you do not wish.
As a new identity, you have 10CCP's to start with.
NOTE
Certain perks and abilities can be gained later through the spending of perk points (PP)
"Um, ok." I mumbled as I returned to the choices for hair and eyes. "Think I'll keep my old hair and how about green eyes."
Hair: Wavy Light Ash Brown
Eyes: Emerald Green
Accept?
"No. How about a brown/green mix?"
Eyes: Amber Green
Accept?
"Yes. I guess... HOLY SHIT!" I shouted as glanced in the mirror and saw my eyes shift colour and hair grow on my head; matching my choices. I ran my hand through my hair and nervously chuckled.
"Now that's just scary." I muttered as a small picture of me appeared at the top of the display.
Step 3:
Determine your initial age.
To allow for more control a new identity can start at 0, 8, 16 or 20 for a Human [Starting ages vary with species]
Chosen starting age is 8.
Accept?
"Um, yeah. I guess." I answered slowly. "I mean I don't want to be born again and have to experience that but starting as a teen or adult means I miss growing up. And I'm kinda curious about how that goes in Star Wars."
Step 4:
Determining base stats, of which there are 6.
Strength
Vitality
Agility
Intelligence
Wisdom
Charisma
Each new identity stats with 5 stat points (SP) and is granted a further 4+INT/15 SP per level up.
From level 8 [1 level is earned per year as a child] you start with 37 SP.
For comparison:
An average adult Human is level 20-25
An average Human has stat values of around 18 for STR VIT and AGI.
NOTE:
A Human has a maximum value of 55 for STR VIT and AGI.
[Max Values vary species to species]
…
NOTE:
For being granted access to unique gifts and knowledge from your previous identity, you start with a +10 bonus to INT and +5 to WIS and CHA.
Assign initial stats then press confirm.
WARNING:
Leftover SP will be lost.
"Bloody hell," I muttered as I saw the left side of the display shimmer to display the six stats and a box underneath with each with '0' inside; though there was a +10 under Intelligence and +5 under Wisdom and Charisma. Each box had '+' and '-' beside it that I assumed were for adding and subtracting points.
"Um, can I have an explanation of each stats? I mean, I think I understand but I want to be sure."
The right side of the display shimmered, and I smiled as I read through the new text.
Stats and You
Everyone is determined by their stats but as one of the chosen few, you have the chance to see these values and influence them.
However, what does each mean and what does it influence?
STRENGTH
Strength measures your character's muscle and physical power.
This ability is especially important for soldiers and those with similar careers because it helps them prevail in physical combat.
Additionally, each point of Strength grants 2 inventory slots [this will be explained later]
VITALITY
Vitality represents your character's health and stamina.
Vitality adds to a person's hit points, so it's important for everyone but most important for those who are active combat participants.
AGILTY
Agility measures hand-eye coordination, agility, reflexes, and balance.
This ability is the most important ability for Scoundrels and similar characters, but it's also high on the list for characters who want to be good shots with ranged weapons (Such as Blaster Pistols) or who want to handle the controls of a starship or speeder fairly well.
INTELLIGENCE
Intelligence determines how well your character learns and reasons,
Intelligence is important for thinkers and leaders, and any character who wants to have a wide assortment of Skills.
WISDOM
Wisdom describes a character's willpower, common sense, perception, and intuition.
Compared to Intelligence, Wisdom is more related to being in tune with and aware of one's surroundings, while Intelligence represents one's ability to analyse information.
An "absent-minded professor" has a low Wisdom score and a high Intelligence score.
A simpleton with low Intelligence might nonetheless have great insight (High Wisdom).
Wisdom is important for characters wishing to be in-tune with their environment or characters who like to gamble.
If you want your character to have keen senses, put a high score in Wisdom.
CHARISMA
Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness.
It represents your strength of personality and force of presence, not merely how others perceive you in a social setting.
Charisma is most important for politicians and Jedi.
"Damm. There's no real useless stat. Need to think about this carefully." I examined the stats for a while before slowly adding points until there were none left.
No remaining Stat points.
Are these your final choices?
"Yeah." I said slowly, and I watched as the stats appeared beside the picture and the bonuses it mentioned were added on.
STEP 5:
Perks
Each new identity has 10 CCPs to spend on perks.
An additional perk point [PP] is gained every 4 levels.
While PPs can be saved, CCPs must be used up when a new identity is created.
You currently have 10CCPs and 2PPs.
Since this is a new identity creation, you can spend your PP on Creation-only perks.
Please browse the list below and make your choices.
Tap a Perk name to see a description and cost.
Click the name again to close the information or click the green box to add to your identity.
I whistled as the left side of the screen filled with over 20 perks, though my eyes were drawn to three that I tapped to open fully
Force Sensitive
You are Force-sensitive, allowing you to call on The Force and learn to draw on its powers.
Grants 100 Force Points (FP) per level.
[Can only be selected on identity creation]
CCP 2
Force Adept
You are Force-sensitive, allowing you to call on The Force and learn to draw on its powers.
Grants a greater connection to the force and all but guarantees that you will be selected as a Jedi Youngling; if you so wish.
Grants 250 Force Points (FP) per level.
[Can be selected on Identity creation or upgraded to if identity took Force Sensitive on Identity creation.]
CCP 4 [2PP if upgrading]
Force Prodigy
You are Force-sensitive, allowing you to call on The Force and learn to draw on its powers.
Your connection to the Force is immense and marks you out as potentially one of the most powerful Force users of your time.
Grants 500 Force Points (FP) per level.
[Can only be selected on identity creation]
CCP 7
"Damm. If I'm understanding this correctly, Yoda, Vader and Luke would be prodigies while most are just Adepts. Hmm, I'm definitely taking one of those two, but I'd better read the rest of the list to see what else could be useful."
I spent the time going through the list until I settled on four perks.
"That will do," I murmured to myself as I accepted the third perk.
NOTICE
You have selected the following Perks:
Force Prodigy [7CCP]
Ambidextrous [1CCP]
Empathy [2CCP]
Photographic Memory [2PP]
Are these your final choices?
"Yes." I felt a burst of energy as the perk were added below the stats in my mini-picture.
STEP 6:
SKILLS
Each identity learns skills as they progress with skills affected by stats.
Each stat point grants a 5% boost to learning speed of a related skill.
Every level-up an identity is granted INT*2 skill points to spend how they see fit.
You are free to transfer any of your old skills over, though they may suffer penalties because of different universe or age.
Each new identity is granted 100 plus level*INT*2 skill points [SKP] during creation.
Skill points can be saved for later use.
Please examine your old skills and possible new ones before deciding on a final list.
Skills are added to your identity the same way perks were.
Currently, you have 340 skill points to spend.
"Whoa…" while the Perk list had 20, the skills list was massive. My old list had about a hundred ranging from school subjects that were at various levels, to artistic one like the guitar and singing that I hadn't used in years, to sex skills. "Not sure how much use those will be to start, but definitely keeping them for later on." I commented with a smirk. Though the smirk fell after adding Kissing when the skill displayed the words 'Locked' over it.
"Huh, well I guess that makes sense. What eight-year-old knows how to kiss properly?"
I added all my old skills that I thought had any cross-over and noticed that a few were lowered due to being younger – or altered in the case of English becoming Basic – before browsing the list.
There were actually 2 lists; one for skills that seemed to matter and one for what were called knowledge-based skills. These seemed to just be listings of what I knew about various governments, companies, criminal organizations, topographies of planets and History that didn't seem to affect skill checks; and many were prone to falling as information became outdated.
I decided to ignore the knowledge-based skills; figuring they could be easily be learnt once I was in-universe and looked through the main list.
"Hmm, I can't wait to get a lightsaber, but since I'm only eight, there's no point in adding any point to the forms, though a few in the skill to use one makes sense. Having all my knowledge of combat and weapons transfer over was nice, though I imagine I've lost a few levels here and there due to different tech.
"Maybe add points to repair or crafting so I can look after any pistols or rifles I get a hold of. Concentration grants bonuses to skill XP gain, so if I max it out that's a fifty percent boost to learn other skills!" I smirked as I added the points then increased Meditation to 50 since it boosted the regeneration rate of a few things; namely Force Points/
"Right, I think I'll hold on the other skill points and see what need a boost later."
Do you accept your skills?
"Yes."
Skills locked.
Notice:
You have 70 SKP left for later use.
To add, simply call up skills in the user interface and tap the '+' symbol.
Changes will become permeant once you leave the skills list.
Notice:
You have over 3000 skill levels, this grants 2 bonus stat points.
Do you wish to spend now?
"Um, no."
Step 7:
The Force
As you are Force-sensitive, you can learn to use the Force.
Each level you are granted a certain number of Force Points.
The more FP you have, the more you can use the Force.
However, the cost of a power decreases as you become better at using it.
What powers you will have will be determined by your origin story.
After completing the prologue, you may have the chance to learn from a Force Master or experiment with your powers yourself.
"OK. So why bother making that a step?" I asked the display, but it simply ignored me and moved on.
Step 8:
Origin
Where do you come from?
Where in the timeline do you wish to live?
These need to be determined before we place you in control of your new identity.
Current timelines in play are:
KOTOR Era
Old Republic Era
Rise of the Empire Era
Rebellion Era
Legacy Era
If none appeal, then you can select a specific time to enter the universe.
"Uh, I really only know the movies and video games," I muttered as I rubbed the back of my head. "So why not the Rise of the Empire. I know that and the Rebellion era best."
Rise of the Empire Era selected.
…
Step 9:
Bloodlines/Family
Certain names and families have relevance throughout the galaxy.
Will you be a scion of one such dynasty or just a random someone?
Famous choices for family names are;
Shan
Sunrider
Skywalker
Keto
House Ordo
Organa Family
Antilles Family
Qel-Droma
Please enter your family name below.
Notice:
Almost any name may have links to someone in the past, however, in most cases, this will not be critical to your new identity.
I looked at the list and chuckled. "Well to beat a Darth, you might need a Darth so why not Shan; assuming that Revan and Bastila had children." I typed in my choice.
Cameron Shan.
Are you sure?
"Yup."
Name set.
Notice:
This bloodline has a specific prologue to play.
You do not have to select that, but it is the suggested option.
Will you accept prologue: The Lost Scion?
"Sure, why not." I answered with a shrug. Truthfully, I was getting a little bored with creating my new persona and was hoping that I'd get to leave this place soon.
Character Creation finished.
Please examine the final listings to be sure.
If you accept, press the green box and the bottom of the screen, if not press the red box to restart Character Creation.
...
The display shifted to show the details that had previously been on the left side of the screen. I noted with amusement that beside my current height it listed a range that I took to mean my potential final height. I chuckled at seeing my current – well old – height of 1.84m was in the middle of that range. I laughed some more at seeing the same ranges were available beside my leg length, hand and foot sizes and most amusingly, Or disturbingly depending on how you saw it, penile length and girth.
I decided to spend one of my bonus stat points to raise Strength to 7, thus bringing it in line with Vitality and Agility, before I pressed the green button.
The brightness in the room increased rapidly and I had to shield my eyes again.
…
Prologue 1
Right, the actual beginning.
Sorry for the info dump, but when I first wrote this I felt it was needed. I'm not so certain of that now, but I am not going to back and change things.
If you have read Gamer-style stories before, most of this will feel like repetition and can be skimmed if you'd rather just get to the story.
When I opened my eyes, I found myself lying on a bed in a small room, the sounds of birds coming in through the window even as more of the strange blue text floating in my vision.
Welcome to your new identity.
To help you with your new powers, we have prepared a short tutorial.
Do you wish to complete the tutorial?
Yes/No
[You must verbalise or press the Yes option to accept]
...
I grunted as I reached out and touched 'Yes' and the text changed.
Welcome to the Tutorial.
Here we will explain the following items that were not covered in identity creation.
1: Hit points, Experience, Stamina and Hunger
2: Stats and their Limits
3: Inventory usage
4: The Force and Force Points
5: Player Powers and Player Points
6: Interface Controls
7: Quests
8: Future Knowledge
Select the option you wish to view first by saying 'Tutorial' followed by the number'
...
"Let's be logical and start with tutorial one." I said while rolling my eyes.
1: Hit points, Experience, Stamina and Hunger
When you concentrate and say the word 'STATS' a general listing of your identity will appear.
Beyond the base stats that were explained during identity creation, there are a few others that appear.
These are;
Hit Points [HP]:
This is a base 50 for Humans plus your Vitality*10
Experience [XP]:
To advance to the next level, you need a certain amount of XP.
For levels 1-20, this is 1000XP more than the previous level.
For levels 21-40 this is 2000XP more.
For Levels 41-60 this is 3000XP more.
Stamina [STAM]:
Every physical action that you take requires stamina.
Walking takes 1STAM/minute, jogging 3/minute, running 5/minute and sprinting 10/minute
Other actions take up stamina as well; swimming, jumping, weight lifting and so drain STAM as you go.
Your Stamina is your current level*[Strength+Agility+Vitality]/2
There are ways to improve your Stamina regeneration and lower activity drain, but they are for you to discover.
It regenerates at 1%/minute
Hunger [HUN]:
This tracks your need to eat.
It drains naturally at 5/hr.
It will however, drain faster when you are physically exerting yourself.
There are however, ways to slow your hunger loss down, but they are for you to discover.
This is limited to 100.
NOTE:
For each point that Hunger drops below 20, you experience a temporary 1% drop in your Stats and all linked values until you restore your Hunger to 20 or above.
~~~
End of Part 1
Do you wish to proceed to Part 2?
Yes/No?
...
"Yes."
2: Stats and their Limits
Every species has biological hard limits for Strength, Agility and Vitality.
However, there are ways to overcome such limits.
Additionally, none of those three stats can be more than 10 over your current level.
The same methods to pass hard limits also can allow you to pass these soft limits.
Additionally, for each 1 point in a stat you are over your current level, you gain a 5% boost in skill XP generation for relevant skills, up to 50%.
The opposite is also true.
Currently, your penalties/boosts are;
STR -5%
AGI -5%
VIT -5%
INT +35%
WIS +15%
CHA +10%
~~~
End of Part 2
Do you wish to proceed to Part 3?
Yes/No?
...
"Fine." I muttered, while wondering the quickest way to improve my physical stats. Though when the text didn't change I sighed loudly. "Oh, for the love of… Yes!"
3: Inventory usage.
For every point of Strength grants 2 slots in your inventory.
This is a pocket dimension that only you can use, and in which time does not pass; thus, nothing will degrade while stored there.
It also allows you to store money without concern for weight or volume of Cred-chits
Each slot can hold an object of volume no more than 0.125m^3. [50x50x50cm]
Currently you have 14 slots.
~~~
End of Part 3
Do you wish to proceed to Part 4?
Yes/No?
...
"Yes." I sighed in mild annoyance.
4: The Force and Force Points
As you have taken the Force Prodigy Perk during identity creation, you are now one of the few in the galaxy who are able to not only sense, but actively use the Force.
Each level, you receive 500 Force Points.
While you can consciously use the Force to improve your actions, many of the more advanced uses and concepts require instruction from a trained Force user.
All Force powers follow the Novice to Prodigy ranging system and while expensive to first use, the cost of use decreases with training.
Your Force Points regenerate at 1%/minute.
NOTE:
Not all possible Force powers are taught by the Jedi or the Sith; indeed, you may even be able to create your own in time.
~~~
End of Part 4
Do you wish to proceed to Part 5?
Yes/No?
...
"Bloody hell! Yes!"
5: Player Powers and Player Points
Due to you winning the Multiversal Afterlife Lottery, you have been given the special title: Chosen.
This title grants access to special powers that, to the corporeal mind, resemble being in a Game.
Initial Player Powers provided are:
Player's Mind MAX
Allows the Player to calmly and logically think things through.
Grants a peaceful state of mind.
Grants immunity to physiological effects.
Protects against compulsions and external controls.
Does not prevent the Player from showing emotional responses, only dissipates them almost instantly afterwards.
[NOTE: Will automatically turn on when the Player is in battle or HP falls below 25%]
Player's Body MAX
The body experiences the stresses of the physical world as if it was a video game.
[This means that you suffer no obvious damage when hit/shot/stabbed etc, but instead lose HP]
[You can however, still lose limbs if the attack severs them from your body.]
Sleeping fully [8 hours under normal circumstance] restores HP and heals all temporary statuses effects.
NOTE:
If your HP reaches 0, for whatever reason, YOU WILL DIE.
Inventory
See Tutorial Stage 3.
Player's Points
Every level, you gain 2 more PP, which are used for Player Powers you have purchased.
They regenerate at 10%/5minutes.
You gain 1 Player Perk Point every 5 levels, which can be used to activate special abilities.
To view the list of Player Powers that you can activate, you say 'Player Power Options'
~~~
End of Part 5
Do you wish to proceed to Part 6?
Yes/No?
...
"Yes," I mumbled out in annoyance at having to keep vocalising my commands. I hoped the next section told me how to change that.
6: Interface Controls
While having this text appear in the middle of your vision is the default setting, we understand that this could be life threatening.
[Something we learnt from the first ever winner of the Multiversal After life Lottery]
As such, saying 'Interface Options' will take you to a screen where you can choose from various options.
From here you can re-order your interface in a way you are more familiar with.
To access your stats and skills, please examine the Interface Help in the options menu.
~~~
End of Part 6
Do you wish to proceed to Part 7?
Yes/No?
...
"Yes." I was really hoping this would be over soon I could check my details. Hopefully, I would be able to do so once the tutorial was finished.
7: Quests
Most activities will be given as quests.
While many will be pre-generated by the interface, if you set you mind to something, it will be turned into a quest.
Quests have difficulty ratings which affect rewards and penalties.
The more difficult the quest, the greater the reward and penalties.
Any combat quest has a possible failure of death if things go totally wrong.
~~~
Quest Alert!
Prologue
This is the introduction to get you to your chosen Era
[Note, currently you aren't there.]
Rating: B
Objective:Survive and Escape
Bonus: ?
Bonus: ?
Bonus: ?
Rewards:
3500XP
Penalties:
Capture by the Sith
Possible Death
Accept?
Yes
...
"Why the fuck is 'No' missing through?" I grumbled as I finished reading my first quest alert.
Certain quests cannot be ignored.
These are plot quests, or quests where you have to follow the orders of another.
~~~
End of Part 7
Do you wish to proceed to Part 8?
Yes/No?
...
"Yes," I grumbled at realising that if I screwed up the prologue, I could die or be captured by the Sith; and death seemed the more appealing option.
8: Future Knowledge
Since you are The Player, you have some knowledge of future events.
However, you cannot come out and simply say what will happen as your very presence changes things.
Every time you try to talk about what you know, you will be unable to do so directly.
However, you may be able to discover a way to hint at what may happen, but that's up to you to discover.
~~~
Well Done!
You actually read the tutorial!
Here's 500XP
Good luck! :D
...
"Mother… Fine." I said with a growl, accepting the quest. "Right, Interface Options."
Welcome to the Player Interface
From here you can control where and for how long various notices appear.
Notice Options are:
General notices
Quest Alerts/ Updates/ Completions or Failures
Basic Stats
Mini-map
Combat Alerts
Interface Help
Please select when, where and for how long each notice appears.
...
I spent the next while lying on the bed while I fiddled with the various options. Now all quest related notices would appear in the lower right of my vision; though only alerts and completions/failures would stay until read. The annoying random notices like skill level-ups, would also appear there, but then vanish after ten seconds.
Basic stats would only show during combat, as would the mini-map, though I found out it only showed areas I had already been to. Combat alerts would appear in my lower left with red and green for me losing/healing HP.
I had just closed the Options menu and was about to call up my details when a voice called out.
"Cameron? Are you up yet?" A male voice asked from somewhere out the door to the room.
"Um, yes." I called back hesitantly, wondering who was in the house/flat with me.
"Good. Breakfast will be on the table in five. Get down here."
I stood slowly, taking in the fact my body was now smaller and glanced at the mirror that hung over a table in the room. I saw that I was indeed younger; the wear and tear of 8 years in the military gone – along with the stubble I had been so fond of. My hair was cut short, though not like a crew-cut, and my eyes were the shade of amber-green I'd picked before.
"Guess this is for real," I muttered to myself as I searched around quickly for some clothes to slip into; going to breakfast in pyjamas was not something I felt comfortable doing anymore. Finding what looked like a chest of drawers beside the table, I pulled on what I thought was the handle, only for the drawer to slide open with a quiet hiss.
"Right, touch-sensitive drawers. Should've seen that coming," I mumbled as I pulled out clothes and quickly slipped them on before exiting the room. Seeing three more doors and a set of stairs heading down, I shrugged and jogged down the stairs, assuming the kitchen/dinning room was on the lower floor.
A waft of food caught my nose and helped me find the kitchen where an older man, probably in his sixties If I had to guess, was just sitting down at a table that had two plates of food on it.
"There you are. I swear since you started your school holiday, you've been getting up later and later." He said with a smile that reached his brown eyes.
"Well isn't that the point of the holidays?" I replied as I slowly sat, examining the food in front of me. "To laze about."
The man chuckled. "True enough. You've always been perceptive. Now hurry up. I need to make a few calls to some friends and you have homework to finish before we visit Coruscant next week."
"Yes Sir." I replied as I cautiously took a bite of what looked like eggs. 'I really wish the movies and cartoons had shown people eating.' I mentally commented, though thankfully, the eggs really were eggs.
"Is everything ok Cameron?" The man asked, and I looked up at him. His face was marred by a frown, but his eyes seemed to be looking for something in mine.
"Just a little off I guess." I replied slowly, and his frown grew as his mouth twisted.
"Yeah, I get that way this time of year too." He paused and looked out of a window. "Do, do you still get the dreams about that night?" He asked as he seemed to be thinking about something that happened before.
I recognized the look; one of sorrow and longing and realised that my new parents were missing. Had they died when I was younger?
"Um, no recently." I replied honestly, and he turned back to look at me with a weak smile.
"Good. That's good. Now eat up."
I put my head down and ate the rest of the food slowly, hoping that whatever the old man was hinting at would hint my unfamiliarity with much of the food in front of me.
As I finished the meal, which I was happy to find that it was generally quite nice – though eating blue meat might take some getting used to – I started to stand, only to wonder if I had to place the dish and glass in some kind of cleaner.
"Here, let me…" The man said as he started to stand only for his arm to rub against his glass.
We both watched as it began to tumble off the table and, working on instinct from my previous life, I reached out for the glass, though I knew it was too far away for me to have any chance to getting it before it broke on the floor.
"Holy…" my voice trailed off as the glass stopped falling and floated about halfway to the floor, my hand still stretched out towards it.
"By the Force!" The man exclaimed as he looked from the glass to me with wide eyes. "How? I was told she tested you and you failed!"
"What?" I asked as I moved my hand upwards and watched in shock as the glass followed my actions. 'Right. Force Prodigy. Forgot about that for a second. This is cool.' I felt a grin form on my face as I placed the glass on the table and saw that there was a new notice box in the lower right of my vision; clearly for whatever Force power I had just used.
'Wait, he said I'd been tested,' "What test?" I asked, and the man looked up from the glass, his eyes having returned to normal, but he gaze intensified.
"A Force Test." He replied, and I let my eyes open wider in apparent shock.
"You mean like to be a Jedi?" I asked. Sure, I already knew I could use the Force, but 'Cameron Shan' didn't.
The old man sighed and rub the bridge of his nose. "Yes, like a Jedi." He looked out of the window again before he continued. "Your mother, bless her heart, was a Jedi as were my own parents. But you were tested as a babe, but nothing showed up." He shook his head for a second before focusing on me. "Maybe it was just a fluke."
I frowned, knowing it wasn't a fluke and extended my hand again, this time lifting his plate. "I don't think so." I countered with a small smirk as his mouth fell open. I lowered the plate slowly and pulled back my hand as the man continued to stare at me.
Can I do this test again?" I asked, wondering how likely it was that was.
The man rubbed the bridge of his nose. "I promised your mother to keep you safe, and being a Jedi is not the safest of careers."
"Isn't it better that I learn to control this." I said, hoping to break through his reluctance.
A small box appeared in the lower left of my vision and I couldn't help but smirk as I read the small text.
Skill Usage: Persuasion
Chance = 30.5%
~~~
Success!
...
I wondered if every skill use would be like that, and if there was to turn off that as it really made this whole thing feel like a game. I blinked at the new text that appeared in the middle of my vision.
Yes, you can turn those off.
And again, no this is NOT A GAME!
It's just the only way your feeble mind can handle these powers.
I grunted at the message from what I assumed was the people – beings? – that gave me this new life and did my best to not be offended at being called feeble-minded.
Good boy!
Now go, enjoy your new life.
And don't die too soon, I've got a millennium as a rabbit bet on your mating with ******
'Seriously? They're betting on who I sleep with?!' I shook my head as the message from whomever faded away.
"Cameron, did you hear me?"
I looked up and saw the man was watching me through narrowed eyes. "Um, sorry. I was just thinking how cool it would be to be a Jedi."
Skill Usage: Deception
Chance = 11%
~~~
Failure!
...
He frowned, clearly having not bought my lie but thankfully he didn't push the matter. "Look, just put the dishes in the cleaning unit then go upstairs and start your homework." He said as he stood slowly. "I'll make a few calls and see about getting you retested."
"Ok." I said, trying and failing to keep a smile from my face as I stood, though it fell a little as I wondered where the cleaning unit was and what it looked like.
"Over there," the man pointed towards the sink. "Get your head out of the clouds or I won't make that call!"
I hustled over quickly to where he'd pointed, and seeing a small, slightly raised rectangle like the one on the drawer, I pressed it, and was rewarded with a door opening and what looked almost identical to a dishwasher was found.
After slipping the dishes and cutlery in, I headed upstairs, and fist pumped once safely in my room with the door closed.
"Yes!" I said, making sure to not shout like I wanted. "Right, time to look at my standing. Interface Help."
Welcome to Player Interface Help
Here you can learn how to use the interface to understand what skills, abilities and tricks you have.
Select help menu you wish to peruse by saying Help followed by the appropriate number;
1: Lists
2: List explanations
3: You and those around you
4: Inventory and you
5: Interface Controls
...
"Um, help one."
1: Lists
The various lists you have and how to view them.
To access any menu, simply say list followed by the appropriate word.
Current lists available;
Stats, Skills, Knowledge Skills, Perks, Force Powers, Player Powers, Titles, Quests
...
"Seems easy enough. Help two." I said, figuring it was better to at least skim the manual before taking the new toy for a spin, having mentally taken a read of the lists available for once I was finished with the help menus.
2: List Explanations
This explains the basics of each list.
Stats:
These are the core values that define you.
They are split between Strength, Agility and Vitality [Physical stats] and Intelligence, Wisdom and Charisma [Mental stats].
There is a final stat is called Luck.
This is set to 0 for all Humans, though it can be raised through the spending of stat points or certain perks.
Also listed with your stats are your Hit Points [HP], Force Points [FP], Player Points [PP], Stat Points [SP], Stamina [STAM], Hunger [HUN], Experience for the current level [XP], Title and Credits.
Hit Points
These are an indicator of how much damage you can take.
When it reaches 0, YOU DIE!
You get a base 50HP as Human plus a further 10 per level.
Force Points
These are the points that allow you to use the Force.
You gain 500FP per level.
These regenerate at 1% per minute.
Player Points
These are the points that allow you to use your unique abilities.
You gain 2 PP per level.
Additionally, you gain 1 Player Perk Point [PPP] every 5 levels.
These regenerate at 10% every 5 minutes.
Stat Points
This is a list of how many spare stat points you have to spend on your stats.
You gain 4+INT/15 SP per level.
Stamina
This is your ability to move, run, jump, swim and do other physical activities.
Your stamina is defined as level*(STR+VIT+AGI)/2.
It regenerates at 1% per minute when resting.
This can be boosted with perks or powers.
Hunger
This is a measure of how hungry you are.
It drains naturally at 5/hr.
However, doing any physical activity increases the rate of hunger decay.
For each point that Hunger drops below 20, you experience 1% drop in your Stats and all linked values.
If it reaches 0, you will lose consciousness and, if you are not revived within 4 hours, you will die.
Experience
This is a key to how close you are to levelling-up.
Levels 1-20 requires 1000XP more than the previous level.
Levels 21-40 requires 2000XP more than the previous level.
Levels 41-60 requires 3000XP more than the previous level.
All levels over 60 require 5000XP more than the previous level.
Titles
This is whatever title(s) you are currently applying.
You can apply 1 title as a base plus 1 extra for every 10 levels you gain.
Credits
This is your money.
While it is all digital, you can store it in your inventory in a special slot.
When you wish to withdraw some, you will be given credit chips that are as close in value to what you wish for, without being less.
...
'Well Damm! That's a lot to take in. Still, get through the help then check it out.' "Help three."
3: You and those around you
How you behave has relevance to the people, organizations and planets around you.
Everything you do affects how others see you.
While in most cases this is on a one-to-one level, some actions have planetary, or even galactic implications.
Certain titles and perks can also affect how others see you.
~~~
Reputation
This is your standing with everyone, from those around you, to governments and corporations.
Most people start at 0, though this not always the case.
From there, your reputation with someone can go up or down, through the following levels;
Despised -500 – -1000
Hated -1 – -500
Disliked 0 – 500
Neutral 501 – 2000
Liked 2001 – 5000
Trusted 5001 – 10000
Honoured 10001 – 20000
Worshipped 20001+
~~~
Friendship
Once your reputation is at Liked there is the chance that that person can become a friend.
This will affect not only how they see you, but how their other friends and enemies do as well.
Once someone is classed as a friend, then any change to Reputation affects your friendship, though by only half the Reputation change.
Levels of friendship are as follows;
Acquaintance 0 – 1000
Friend 1001 – 5000
Confidant 5000 – 10000
[Locked until Reputation is Trusted or higher and passing a test of friendship]
Follower 10000+
[Locked until Reputation is Confidant or higher and passing 3 tests of friendship]
~~~
[This section is locked due to your age]
...
"Well ok. That's something to worry about later on. Help 4."
4: Inventory and you
Your special storage space and other attached facts.
Your inventory is a special pocket dimension where you can store almost anything safely for an indefinite amount of time [Space permitting]
This screen also lists vital stats and clothing/armour components.
Certain clothing can grant damage reduction or outright protection from the various forms of damage you could encounter in this galaxy.
Your total inventory space is defined as twice your strength.
...
"Huh. I'll check that out later I guess, but this is really feeling like a game, even though they say it isn't."
We will remind you of this the first time you get shot or stabbed.
"Har-har." I muttered at the cheek being shown by whomever was watching/helping me. "I could look at the interface controls, but I suspect that's just be a full repeat of what was said before, so let's have a look at myself. List Stats."
Cameron Shan
Species: Human
Title: The Player
Level 8
HP: 120/120
FP: 3350/4000
PP: 16/16
XP [500/8000]
STAM [80/80]
Hunger [0/100]
STR: 7 +
VIT: 7 +
AGI: 7 +
INT: 15 +
WIS: 11 +
CHA: 10 +
Luck: 0 + [+10]
SP: 1
PP: 0
Credits: 0
...
"Geez, those Force points are high. Though seeing how far its fallen after using a power twice, I'm guessing that Force powers are hard to use, though I'll find out for sure once I read through them. First however, List Skills."
SKILLS
This is a listing of all skills you have, not all the skills you COULD have.
Each skill has a corresponding stat that affects how quickly you can improve that skill.
For future reference, you can call up skills for each stat by saying 'List [STAT] skills'.
Note:
Certain skills, such as school and combat skills, have six ranks; Novice, Adept, Professional, Master, Savant, Prodigy.
Each rank has 100 levels.
These skills have set EXP levels of 100 for Novice, 200 Adept, 300 for Professional, 500 for Master and 700 for Savant and 1000 for Prodigy.
These skills will have the name of the current level beside the numerical level value.
Other skills can go up to 100[though not all] but have increases of 25EXP per level.
You will Get a bonus general stat point for 1500 levels.
Each level-up, you gain INT*2 skill points to spend as you see fit.
Currently you have 70 SP left to spend.
~~~
Any skill that has a [F] next to it can be boosted by the Force, though only once you have the appropriate training.
STRENGTH SKILLS
Lightsaber[1-handed]
10+ Novice
Hand to Hand [F]
25+ Professional
Melee Weapons [2-handed]
1+ Adept
AGILITY SKILLS
Melee Weapons[1-handed] [F]
3+ Professional
Melee Weapons [Thrown]
15+ Adept
Marksmanship [F]
97+ Adept
Ranged Weapons [1-handed] [F]
5+ Professional
Ranged Weapons [2-handed] [F]
40+ Professional
Ranged Weapons [Heavy] [F]
2+ Adept
Piloting [Atmospheric] [F]
5+ Novice
Piloting [Space] [F]
5+ Novice
Riding [4-legged] [F]
7
Stealth [F]
65+ Adept
Sleight of Hand [F]
45+ Novice
Lockpicking [F]
15+ Novice
Cleaning
20+
Cooking
10+
Musical Instrument [Guitar]
15+
VITALITY SKILLS
Athletics [F]
10+
Swimming [F]
10+
INTELLIGENCE SKILLS
Astrogation
10+ Novice
Computing [Slicing]
20+ Novice
Computing [Programming]
10+ Novice
Economics
11+ Adept
Mechanics [Engines]
10+ Novice
Mechanics [Speeders]
10+ Novice
Mechanics [Fighters]
10+ Novice
Mechanics [Starships]
10+ Novice
Medicine [First Aid]
35+ Adept
Anatomy [Human]
15+ Adept
Forensics
67+ Novice
LANGUAGES
There are an inordinate number of languages you can learn.
Reading/writing speed is (Adept50-current)/2 slower OR (current level-Professional1)/4 faster
Language [Basic]
85+ Adept
Language [German]
12+ Adept
INTELLIGENCE/WISDOM SKILLS
These rare skills can use both INT or WIS stats at different times.
For battle-planning INT is used but for adapting on the go, WIS is used.
Warfare [Ground]
44+ Professional
Warfare [Space]
10+ Novice
WISDOM SKILLS
Concentration [F]
100
Composure [F]
34+
Danger Sense [F]
21+
CHARISMA SKILLS
NOTE: All Charisma skills are boosted by luck, when you have any, both positively and negatively.
Deception [F]
15+
Lie Detection [F]
10+
Meditation [F]
50+
Perception [F]
50+
Survival [F]
74+ Adept
Persuasion [F]
1+ Adept
Intimidation/Taunting [F]
10+
Singing [F]
6+
Negotiating [F]
4+
...
"Bloody hell, that's a long list." I muttered, making a mental note to look at the skills via stats in future. Though I did chuckle at the idea that I could speak a language that no-one here had ever heard before. I figured when I kept my limited German might come in handy for codes, and now just the idea of someone like Yoda or Vader trying to speak it had me laughing.
"Right, moving on. List Knowledge Skills."
I whistled at the list that appeared, noting that much of it was based on what I knew from the movies and cartoons even as I noticed that all knowledge skills would suffer degradation as time passed; which while making sense was probably going to be annoying when it came time to re-learn about various military and political leaders and how governments and companies worked.
"List Perks."
PERKS
These are earned by spending perk points [which you earn at a rate of 1PP per 4 levels].
Perks have requirements in PP, stat and level values that must be met before they become available for selection.
Currently you have the following perks:
Force Prodigy
You are Force-sensitive, allowing you to call on The Force and learn to draw on its powers.
Your connection to the Force is immense and marks you out as potentially one of the most powerful Force users of your time.
Grants 500 Force Points (FP) per level.
[Can only be selected on identity creation]
Boosts luck by 10
Photographic Memory
Lowers Knowledge skills degradation by 75%
Grants a 9/10 chance to remember something you read in the last 5 years
[7/10 in 10yrs, 5/10 in 20yrs]
Empathy
You can detect the emotions of people around you who don't manage to shield them.
Can increase your odds with certain skills.
Especially useful when combined with the ******* Player Power.
Ambidextrous
Can use both hands for tools and weapons.
Halves accuracy penalties for using your off hand in combat.
...
"Yup, photographic memory will be useful to counter knowledge loss, though I wish I knew what the hidden player power that synced with Empathy was; or how exactly it helped my odds." I said with a slight frown. "List Force Powers."
FORCE POWERS
These are the powers you have learned or discovered that use the Force to work.
Many of the more advanced powers require training from a master Force user to learn.
You may discover many on your own by simple trial and error, however this is frowned upon by of the groups around the galaxy that can use the Force since control is needed to truly use the Force.
As to what the Force is, well it simply is.
It's neither good nor evil [which in most cases are open to interpretation] but emotions of all kinds do influence what you can do with the Force.
Importantly, the better you get a using a power, the easier it is to use.
Currently you have the following Force Powers:
Push/Pull
1 Novice
The ability to push, pull and levitate objects or block objects in motion so long as their mass is within your power range.
At higher levels this can grant the ability to lift multiple objects at once and even self-levitation.
Can currently lift 1 object up to 10kg in mass.
Costs 500FP +5FP/second
...
"Well that's the power I expected but that cost is high. Hmm, didn't it say earlier that it gets easier to use Force Powers with training. Maybe that means the cost decreases as I get better at using it." I thought with a smirk. "Once I finish checking out everything I'll have to keep using it and see. List Player Powers." I was curious as to what exactly I would learn here as this seemed the more reality-breaking part of my new life.
PLAYER POWERS
These are powers and skills that are unique to The Player.
However, some of them are very close to what many consider to be 'Dark-Side Force powers' so be careful when using them around 'Light-side Force users'
You gain 1 Player Power Point every 5 levels to spend on new powers.
Currently you have the following Player Powers:
Player's Mind [ON/OFF] MAX
Allows the Player to calmly and logically think things through.
Allows a peaceful state of mind.
Grants immunity to physiological effects.
Protects against compulsions and external controls.
Does not prevent the Player from showing emotional responses, only dissipates them instantly afterwards.
[NOTE: Will automatically turn on when the Player is in battle or HP falls below 25%]
Player's Body MAX
The body experiences the stresses of the physical world as if it was a video game.
[This means that you suffer no obvious damage when hit/shot/stabbed etc, but instead lose HPs]
[You can however, still lose limbs if the attack severs from your body.]
Sleeping fully [8 hours under normal circumstance] restores HP and heals all temporary statuses effects.
NOTE:
If your HP reaches 0, for whatever reason, YOU WILL DIE.
Inventory
For every point of Strength grants 2 slots in your inventory.
This is a pocket dimension that only you can use, and in which time does not pass; thus, nothing will degrade while stored there.
It also allows you to store money without concern for weight or limits of Cred-chits
Each slot can hold an object of volume no more than 0.125m^3. [50x50x50cm]
Currently you have 14 slots.
NOTE:
Currently you have 1 PPP.
Do you wish to view available Player Powers?
Yes/No
...
"Yes." I replied excitedly.
Warning:
No new Player Powers available at this time.
Please check back at a higher level.
...
"Assholes!" I shouted at the text, feeling like I'd just been pranked by whomever was behind giving me these abilities. I was angry as the text disappeared and I pounded the desk.
I frowned as I looked at my hand and saw no bruising and realised this was Player's Body in action. Clearly, I didn't get hurt or feel pain the same as most people would, though I quickly realised that this meant I would have to be careful about getting wounded in case someone began to realise I was different to everyone else.
Hey! That's pretty smart!
For working out a flaw in the system, have +1 WIS.
Also, look at your notice boxes!
I glared at the floating text from the 'Powers that Be' that were watching me but did as it suggested.
Skill Created!
Damage Resistance [Physical] [F]
1 Novice
Each level grants 0.1% reduction in physical damage taken.
Currently 0.1% reduction.
...
I chuckled at the insanity of the fact I gained a new skill for punching a desk, though I quickly wondered if I could gain damage reduction skills against other forms of damage; like say a blaster or lightsaber.
I noticed that the combat log showed me taking 8HP of damage from striking the desk but ignored it and moved back to the lists.
"List Titles."
Titles
These are special add-ons to your identity that can help you in certain situations.
You gain titles as you compete quests, grow up, and generally be a badass.
[Though if you wanted to live a quiet life and gain no titles, that is your choice]
Currently you have the following titles:
The Player
Grants access to special powers that, to the corporeal mind, resemble being in a game.
Leader
2/10
Can command up to 4 others in a group.
Each member gets 5% bonus to their skills.
1XP gained for each successful command given to the group.
2XP for each successful action that obeys an order/ hits a target.
5XP for each 'kill' by the group/ project completed.
...
I frowned at that. I'd been squad leader with 2-2 for the last three years. I really should have a better level for my only title. The frown broke as I realised that it, and probably many of my skills, had been toned down as I was now eight instead of twenty-eight. That made sense as not many people would be willing to obey an eight-year-old in battle, nor would the muscle memory of combat transfer. The knowledge would, but I'd have to work on teaching this new body how to react.
Hey! You're Getting it!
You're really starting to figure out this power.
Have +1 INT
~~~
And this will be the last free stat point you get!
I glared at the floating text. Sure, the extra point in intelligence was nice, but the cheek I was getting was irritating. I took a few deep breaths and decided there was nothing I could do about it now – or probably ever – so I moved on.
"List Quests."
QUESTS
These are the story chains that will help push and shape your new life.
Quests come in various forms, from repeatable simple ones, to long, multi-part campaigns.
Most of your activities will be setup as quests, however, you are free to decline most quests.
You can also create you own quests if you are willing to push yourself beyond what would be considered easy/safe.
All quests are rated from F to S*** for difficulty, with anything rated B or over running the risk of bodily harm, if not death.
Current quests are:
Prologue
This is the introduction to get you to your chosen Era
[Note, currently you aren't there.]
Rating: B
Objective:Survive and Escape
Bonus: ?
Bonus: ?
Bonus: ?
Rewards:
3500XP
Penalties:
Capture by the Sith
Possible Death
...
I grunted as I read the quest again, wondering just what kind of prologue quest ran the risk of death.
Sure, this wasn't a game, but I had to wonder if this was altogether fair.
Whomever said a corporeal life was fair?
Grow a spine and get on with things!
I glared at the latest message from the PtB as I wondered if they had it in for me.
I continued to glare at the message as it faded away, and with a shake of my head looked around the room.
"I was told to do my homework, but I'd rather practice using the Force. Hmm, List Force Powers."
I read through the description again and smirked. "So 500FP to activate then 5FP a second to hold it, and my FP regenerates at 1% a minute which is… 40! Sweet! So I lose 260FP a minute if I keep it on constantly and I currently have… Lists stats." The list changed. FP is currently at 3750, so that's 3250 divided by 260… about 13 minutes. Right then."
I looked around the room until my eyes landed on the pillow. "That'll do." I muttered and pointed my hand at it, smiling when it floated up into the air. "Yes!"
While the pillow was floating, I figured I should get going on my 'homework'; silently praying that I didn't have to spend skill points to finish it.
I scanned the room for books but frowned at not finding anything save what looked like a cross between an iPad and a game console.
"Right, everything here is computerised," I remarked as I picked it up. "Though I wished I knew how to use this."
I turned the pad over in my free hand slowly, checking it carefully before looking at the front.
There was a large button at the base, under the screen and working on a hunch, I pressed that and smiled as the screen came to life.
Thankfully, the thing was setup very much like an iPad, so it was easy to find the homework assignments and I mentally sighed in relief in seeing that the history and electronic ones were completed; leaving me math and science.
"Here's hoping I remember this stuff." I muttered as I opened the maths homework with a touch.
To be clear, Cameron is starting in ~3950BBY with his grandfather, Vaner Shan.
By the end of the Prologue, he will arrive in the Rise of the Empire Era.
This is the unique start due to taking Shan as a family name.
Sorry if this confused any readers.
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