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Lord Grim - Arch Elder Wizard Across The Eons Of Time

Starting out in in an orphanage called Spencer's School, Tumunomi Escaver is one of the many raised to be catered for. Although, he is not picked to be taken away into a home, he finds out there is more to Spencer's School outside of Derek who was the biggest person in young Tumunomi Escaver's life. Running his cruel experiments and his acts of deviance, he finally get what he asks for and is introduced to the world of cultivation, amongst other things that Derek had told him about ming before he mysteriously disappeared. Finding his friend as well as making new ones drives him more and more into the world of cultivation. Life as it happens, pushes him to corner, long after he has lived a fine life before he destroys an entire clan of witches after learning their own craft. This gives him his name Arch Wizard of his time and of The Human Continent in Hyol, but what will he have to do to become the Arch Elder Wizard Across The Eons Of Time, especially considering that the world he is in is at least 10,000 years old?

Yua_Iter · Fantasi
Peringkat tidak cukup
61 Chs

Chapter 60 Races

Tumonomi Escaer woke up with a growl to his stomach and walked back upstairs, but not before he picked up the book he had purchased just the day before. Not a lot of people were up after he had seen the workers in lab coats and moving about in professional silence. He entered the areas where the rooms for different batches were and saw his food wrapped in a container to which he swiftly ate.

Opening the book as he ate, he began digesting the information.

Brief History: 5,000 years before the discovery of its neighbors and the resulting conflict , the Human Continent was a tough place to grow up in. Between the Tumultuous Borders and the Myriad versions of beings on our land masses, conflict arose on a regular basis. However, after putting out to sea, finding portals and the discovery of the Beast Continent, humanity united and stood against a common enemy.

Today, development, civilization and progress can be seen in each individual nation.

Race: Cerinonian Human/ Human

Continent of Origin: Human Continent.

Location: North-West

Abilities: Body, Soul and Spirit Allocations.

Description: The Cerinonian Human cam individually place different attributes unto the separate yet symbiotic parts that culminate to make their entire being.

Brief Overview:

By sharing their innovations know as the Telewatch, other races have agreed to allow their techniques be shared by them.

Race: Werecreatures

Country Of Origin: Human Continent.

Location: West.

Abilities: Partial Beastly Attributes, Evolution, Regressions, Hybrids, Mutations, Variations, Deviants and Chemical Energy

Description: The form of a Werecreature may evolve into its Primal State (4 legs usually), Hybrid state an inbetween form or its Anthropoid (Biped state). Its Evolution or Regression multiplies its physical stats to extreme levels. Usually they charge *each* muscle tissue with Chemical Energy which gives them great endurance and stamina. Variations, Mutants and Deviants usually digress from their usual path of cultivation.

Brief Overview:

After the war 5,000 years ago, a good quarter of them left for the Beast Continent as some felt more at home there.

Organisational/Political Structure:

Villages, Towns and Tribes.

Race: Zealot

Continent Of Origin: Human Continent

Location: South-West

Abilities: Faith/Fear/ Covenants, Body, Soul and Spirit.

Description: Like Cerinonian Humans, Zealots can attribute stats to the parts that sum up to make them a complete being. However, anything liked through faith, fear covenants and/or ritualistic practices can bolster their powers to ridiculous heights.

Brief Overview:

One of the few Human Races with a special type of Energy called Moxie which resides in a place called the Moxie Heart, usually developed after entire body is filled to the brim with Moxie Energy. Movie Heart is metaphysically found in… Their heart.

During the war, they only passively participated and never aggressively attacked. Because of lack of wars or aggression to *outside* nations (mainly for the sake of conversion) their peaceful nature makes them to be accepted everywhere they go.

Organisational/Political Structure.

Churches, Covens, Synagogues, Temples, Shrines.

Race: Shinobi

Continent Of Origin: The Human Continent.

Location: South

Abilities: Liquids, Shadows, Weight and Weapons.

Description: Liquids, Shadows and Weapons are simply the summary of Shinobi in the World of Hyol. Usually assassins who use the Shadows to mark targets, practice with a myriad of weapons and mastering not a small number of them, different liquids that mark different clans for their specialty and a shifting of weight that can help them do double jumps, running up surfaces and many more.

Brief Overview:

They are one of the races holding their own unique form of energy known as Chakra. Chakra does not naturally show the ability to naturally enhance the toughness of skin

Organisational/Political Structure: Clans, Tows, States, Cities.

Race: Mercenaries/Bandits

Continent Of Origin: Human Continent.

Location: South West

Abilities: Snatch And Claim

Description: They learn to take what they want and slowly convert it inyo theirs . Not an ability to be underestimated as they can eventually share the attributes of the weapons each to Body, Soul and Spirit.

Brief Overview:

Like Shinobi they can be for hire, a rowdy bunch of scallywags (pardon me) who usually hae no scruples.

Organisational/Political Structure:

Hideouts, Caves, Ships, Structures, Village, Towns, Cities.

Race: Denomar/Barbarian

Continent Of Origin: The Human Continent

Location: East

Abilities: Beast Transformation, Periodic Element Manipulation

Description: Denomars are not only blessed with the ability of morphing to acquired DNA of Epic Beasts and Mundane Animals but hey also have the capability of bending Periodic Elements that the are familiar with.

Brief Overview:

Before the war, they were known as Barbarians because of their unbridled nature, savage demeanor and clothing choices. And while civilization has changed that to a degree, most still prefer their primal ways of life.

Organisational/Political Structure:

Urban and Rural areas.

Race: Arcane Artist

Continent Of Origin: The Human Continent.

Location: North East

Abilities: Magic: Mage, Sorcerer or Warlock.

Description:

Abjuration, Conjugation, Pact Beast Magic, Necromancy, Divination, Polymorphism, Transmutation, Enhancer anf Psychic are but a few to mention of what Mages can bend to their whims.

Brief Overview:

Using Mana Orbs, Moxie Hearts and Life Lungs, they can control External Energy, Internal Energy and Personal Life Energy to enter and graduate from schools of magic which can tap into Natural, Artificial And Primordial Laws.

Organisational/Political Structure:

Villages, Village Centres, Local Government Areas, Local Private Areas, Public Schools, Private Schools, Territories, Factions and Enlightening Villas.

Race: Samurai

Continent Of Origin: The Human Continent.

Location: North

Abilities: Spirit

Description:

With fine-tuning their Spirits, they use that to affect the body and transcend heights thought to be impossible. Weapon Mastery is one of their abilities, but the difference between theirs and Shinobi is that while theirs comes from the Spirit a Shinobi can directly affect his/her weapon.

Brief Overview:

Usually reclusive and disciplined, they are widely known to strictly adhere to extreme codes of conduct and extreme codes of honor.

Organisational/Political Structure:

Feudal System: Emperor, Shogun, Vassal Lords, Vassals, Samurai.

Geographical Note:

The Central Plains have a mix of portals, unclaimed inheritances and a lot of inhabited areas because every 50 years the locations move. Every 100 years they change and every 1,000 years they go through a terrestrial transformation.

Important Note:

Between each nation's territory is what is known as a Tumultuous Border which requires perseverance and knowledge of intention to cross.

Tumunimi Escaver furrowed his brow at the last part but kept his mind focused on everything he had just read.

After a while, he laughed and headed back up stairs. Annoyingly, he had to wait for a line when he went where he wanted to.

Eventually though, it was his turn.

"I have a request." With his hand on the red button, he was being listened to from the other side. "I need rattan sticks."

"Do you wa-"

"Anything 500 and below will be fine."

"Okay"

He was given a pair of sticks.

"Do you have anything on Werecreature cultivation?"

"We ha-"

"Just the basics, please. I only have 2,000 now but I will come back for a better version later."

Walking downstairs, he had 'Basics Of Werecreature Daily Life' in one pit and Rattan Sticks in the other.

Several hours of reading later, he reached back upstairs and pressed the red button again.

"I need to see Finim Barboach."

"That is not a request."

"Is he with you?"

"No, he isn't."

"Where can I find him?"

"Hold on."

After several minutes, he got a reply.

"He said he will meet you at your place."

Nodding, Tumunomi Escaver went downstairs and was surprised to see the man already there.

"Straight forward? I like your style!"

"What do you want?"

"After you."

Opening the doors wide the man watched Tumunomi Escaver in mock disgust before stepping in.

"What is it?"

"Remember when you really found me to be… Overbearing?"

The man scoffed.

"Yes, now you could have a chance to have fun."

Finim Barboach scrunched his brows and Tumunomi Escacer showed him his Rattan Sticks.

"I'm not into that."

"No, I'm not asking you to kill me."

The man stull looked on edge.

"Or torture me, I am just asking that you help through with my cultivation."

The man visibly relaxed.

Hence, Tumunomi Escaver fell into a routine.

Wake up, hit his physical limits, eat, sleep off, visit his habitats, attempt to open the Breathing Technique Manual, hit his physical limits again, get peppered by the rattan sticks, sleep eat, hit his ohysical limits for the last time then attempt to open the Breathing Technique Manual again.

On and on and on it went on for a month where he was finally able to pry open the Breathing Technique Manual.

Though, once he did he slept from the entire. But he made sure to sleep with one leg on its open first page keeping it that way until he woke up.

That morning, on opening the book, the first thing he felt was a sharp pain on every part of his body that was holding on to the book when he rushed for it after waking up, in excitement.

"YOW!"