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KING CARD: CENTRAL KINGDOM

In Littera, there are monsters, kings, and cards. Only those strong enough can survive another night of the tide of monsters, and only the true King of Cards can end the chaos.

KennyVera · Game
Peringkat tidak cukup
3 Chs

Rules

Littera is the name given to this continent. In this place, cards are power, and those who have the best cards become kings. Upon arrival, you receive a card that will accompany you on your journey throughout Littera. Cards can be obtained through duels, events, and many other ways.

Cards are divided by Class, Rank, and Level, as follows:

Rank

[Normal: Cards have their base stats]

[King: Stats increase x3, The Awaken Ability evolves]

[Divine: Cards unlock their elemental mastery.]

Class

[Common: Their abilities are limited, depending on the type of card, they can cause damage in small areas or to a single target.]

[Epic: Their abilities are extensive, depending on the type of card, they can cause significant area damage or damage to multiple targets.]

[Legendary: Their abilities are unprecedented, depending on the type of card, they can cause catastrophic damage to a field or multiple targets.]

Level

[Level 1: Cards have their Passive Awakened.]

[Level 2: Cards unlock the active ability.]

[Level 3: Cards unlock the Awaken Ability.]

[Level 4: Cards unlock the secret ability.]

Safe Zone

There are protection posters, which will be active periodically for 2 days, emitting light in a designated area. On the third day, they will cease to function until sunrise. While the posters are inactive, they must be protected, or monsters will destroy the safe zone.

To create a safe zone, a light crystal is necessary. These can be obtained through events, rewards, or by destroying monster bases. In safe zones, you can activate cards, but they will not enter combat mode nor exercise any ability. There are exceptions.

Duels

There are various forms of duels, from free duels to friendly duels. In friendly duels, HP does not fall below 30% and there is a time limit of 3 minutes. In free duels, there is no time or damage limit, so you can lose a card if it is destroyed. Death duels involve selecting 6 cards for battle; if you lose all your cards, they will pass into the winner's possession. In these duels, only one card is allowed at a time.

In duels outside the safe zone, there are no rules. You can have your cards active outside the safe zone all the time, with a maximum of 6 cards allowed. Do not leave the safe zone unless necessary.

Monster Tide

Every three days, safe zones will be disabled, and monsters will be able to enter the safe zone. However, be careful; during the full moon, certain types of monsters will be empowered and can invade even if the safe zone is active. It is possible to temporarily stop the "Monster Tide" by destroying their settlements.

Be King

The "Be King" system allows you to build a "Kingdom" which extends the days of the safe zone. It also includes other benefits such as Infantry, Cavalry, Mage Tower, and more.

"Be King" allows you to organize wars and establish a town that grows through the economy.

Other secret features are unlocked.

Kingdom

Once you are King, you can form a Kingdom. The size of the kingdom will depend on the economy and the progression of the "Be King" missions. Unlock "Be King" for more information.

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Types of Cards

Cards have stats that determine which armaments suit them best and who they are most effective against. Cards come in four types: Agile, Magical, Combat, Robust, and Mystic.

Agile cards are faster and have a higher attack speed.

Magical cards use mana and have area damage or special abilities.

Combat cards have high attack and good health.

Robust cards have high HP and DEF respectively.

Mystic cards have special abilities and can be used both in and out of combat.

Cards also have a type of ability: Skill, Charge, Time, and Fill. Skill cards charge as the mana bar fills. Charge cards fill according to the card's ability. Time cards are used for a certain period, and Fill cards fill according to the card's ability.

Elements

Cards can have elements in which they specialize. Don't forget to use that to your advantage.

There are also special cards. Don't forget to obtain them.

Possessions

You can designate a house or temporary base to store your belongings.

You can only carry 6 active cards with you; the others will be deactivated or stored in your base. There is no limit to how many cards you can collect.

Any rewards will be automatically stored in your base. If it's a consumable reward, you can keep it with you.

Houses are safer than temporary bases. If someone discovers your temporary base, they can be raided. If you are in your temporary base during an invasion, the battlefield is activated, and you can use your 6 cards.

Temporary bases can be protected by a maximum of 2 active cards. If you do not return within 6 days, they will be deactivated.

If you are expelled from Littera, your houses and base will remain active for 7 days, then they will be deleted, and all your belongings will be lost or distributed on the map.

Player Level

The player can level up. At levels 30, 50, 70, and 100, you can unlock upgrades and special abilities. Experience is obtained during missions or by defeating monsters.

Additional Information

The world of Littera is vast and filled with secrets waiting to be uncovered. The landscape is dotted with ancient ruins, hidden caves, and mystical forests, each offering unique challenges and rewards. As you journey through this land, you will encounter various NPCs (non-player characters) who can offer quests, sell rare items, or provide valuable information about the history and lore of Littera.

Exploration is key to success in Littera. Many powerful cards and artifacts are hidden in remote and dangerous locations. Forming alliances with other players can also be beneficial, as you can tackle difficult challenges together and share the spoils of victory.

Remember, strategy is crucial when it comes to managing your cards. Knowing when to use a certain card's ability, understanding the elemental strengths and weaknesses, and anticipating your opponent's moves can make the difference between victory and defeat.

The economy in Littera is driven by trade and resource management. You can gather resources from the environment, such as rare herbs, minerals, and magical essences, which can be used to upgrade your cards or traded for other valuable items. Building and managing your kingdom also requires careful planning and resource allocation to ensure its growth and protection.

That's all. Remember not to leave the safe zone unprepared and always stay alert. If you are defeated outside the safe zone, you will not be able to defend yourself without cards.

If you are defeated in a safe zone, you will not be able to use cards until they recharge their energy.

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Chosen destination: Ancient ruins of Central City.

Failure.

Loading entrance to central cave.

Welcome to Littera, player. May the divine crown be with you.