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Journey of a Knight

"Journey of a Knight" is an interactive story. Meaning, the story contains decision-making junctions where the readers have to choose their own path and discover various endings that reflect on the decisions they made earlier. The story has 4 decision-making junctions or quests. They are The Beggar’s Quest, The Darkest Night, Maiden Flight of the Golden Eagle, and lastly, Temptation and Restraint. In the Beggar’s Quest, the readers are given the choice to help the beggar. If the readers are kind enough to do so, the beggar will return as a strong wizard to help the readers defeat the final antagonist’s minions. If not, the readers have to face those minions alone. In the Darkest Night, the readers are given the choice to spare Dimi and her father. If the readers spare them, then the readers won’t sustain any injury before facing the final antagonist. Else, the readers will get shot by an archer before the ultimate challenge. In the Maiden Flight of the Golden Eagle, the readers are given the choice to help the golden eagle. If the readers do so, then it will severely weaken the final antagonist before the readers deal the final blow. Else, the readers have to fight the evil boss at his full strength. For the final quest, the readers are given the choice to pick up one of two artifacts, the holy tome, and the demon skull. If the readers choose the tome, he will be using holy power to face the final evil. Else, the readers will have to fight evil with evil. Journey of a Knight is created by Thomas Robertson, an eGlobal Creative signed author.

Thomas Robertson · Fantasi
Peringkat tidak cukup
31 Chs

Chapter 25

You decided that you should abide by your code of honor. You place your right palm on the tome. Suddenly, multiple streaks of gleaming white mist seep out from the tome and into your skin. Instantly, your mind is filled with enlightening clarity that you have never experienced. With your spirit lifted, you are set to avenge your family. But first, you need to get out of the sinkhole. You focus on the intention of getting out, the gleaming white mist seep out from your back and form a pair of wings. Delighted, you flap your wings, and eventually, you are lifted off the ground, and out of the hole. Upon landing the wings disintegrated back into the mist, you drag your mule into the wood so that you won't get ambushed by another sinkhole, as the Blessen River nearby may already have been eroded the soil around it such that it's unable to hold any additional weight. You sit down and open the tome, it’s filled with oaths and prayers until the last few pages.