Jason's Abilities
1. Electric Dash
• Level 1: Allows short, rapid dashes with lightning speed. Enhances agility and reflexes.
• Level 2-3: Increases dash distance and speed. Can stun enemies upon contact.
• Level 4-5: Dashes leave a trail of electricity, causing residual damage.
• Level 6-7: Dash can be chained for multiple rapid movements. Increased stun duration.
• Level 8-9: Allows teleportation over short distances. Electric trail can paralyze enemies.
• Level 10: Grants near-instantaneous movement. The electric trail can now ignite surroundings and cause massive AoE (Area of Effect) damage.
2. Magic Mastery
• Level 1: Basic proficiency in elemental and arcane spells.
• Level 2-3: Increased spell power and efficiency. Can cast intermediate-level spells.
• Level 4-5: Unlocks advanced elemental spells. Improved mana regeneration.
• Level 6-7: Mastery of high-level spells and multiple schools of magic. Enhanced spellcasting speed.
• Level 8-9: Can cast multiple spells simultaneously. Significant mana cost reduction.
• Level 10: Access to legendary spells and ultimate magical abilities. Complete mastery over magic.
3. Draining Touch
• Level 1: Drains a small amount of health and stamina from the target.
• Level 2-3: Increased drain efficiency. Can also drain a small amount of mana.
• Level 4-5: Can drain multiple targets simultaneously. Enhanced health and stamina absorption.
• Level 6-7: Drains can now weaken enemy attributes like strength and speed.
• Level 8-9: Can inflict debilitating effects such as paralysis or confusion.
• Level 10: Absorbs significant health, stamina, and mana. Can steal abilities temporarily.
Saito's Abilities
1. WeaponsMaster
• Level 1: Foundational proficiency with all types of weapons.
• Level 2-3: Improved coordination and precision. Can use advanced weapon techniques.
• Level 4-5: Increased damage output and weapon efficiency. Can dual-wield weapons effectively.
• Level 6-7: Mastery over multiple weapon types. Enhanced combat reflexes.
• Level 8-9: Can wield multiple weapons simultaneously with deadly efficiency.
• Level 10: Complete mastery over all weapons. Can perform extraordinary feats and legendary techniques.
2. Summon Slimes
• Level 1: Summons basic slimes for combat and utility.
• Level 2-3: Increased number of slimes and improved durability.
• Level 4-5: Slimes gain elemental attributes (fire, ice, etc.).
• Level 6-7: Slimes develop unique abilities like healing or poison.
• Level 8-9: Summoned slimes can evolve into more powerful forms.
• Level 10: Can summon an army of advanced slimes with a variety of powerful abilities.
3. Soul Forge
• Level 1: Infuses basic items with soul energy, granting minor enhancements.
• Level 2-3: Can repair damaged items using soul fragments.
• Level 4-5: Enhanced ability to forge powerful artifacts and weapons.
• Level 6-7: Can imbue items with significant abilities and effects.
• Level 8-9: Manipulates soul energy to create unique and powerful items.
• Level 10: Mastery over soul energy. Can create legendary artifacts with extraordinary effects.