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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · perkotaan
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803 Chs

Chapter 243: League of Legends Goes Viral Online! Blizzard Can't Sit Still!_3

Mide was truly panicked.

As two phenomenally popular online games.

His own "Zerg Struggle" relied on RMB recharges to provide players with emotional value.

But "League of Legends" next door was completely free, with charges only for skins.

And skins did not enhance any player attributes, purely catering to personal preference.

If you liked it, you bought it, if not, launching with the default skin had no impact whatsoever.

It was like two stores, where you charged, and the opposite also charged.

That was fine.

But when you charged, and the opposite was free,

that was a major issue.

"Zerg Struggle" saw its daily active users plummet by 58.3% within two weeks of LOL's release.

What did that mean?

If there were one million daily active players two weeks ago.

Then today, two weeks later, there would be only about 420,000 daily active users left.

A 50% drop in daily active users in two weeks, especially during Huaxia Nation's busiest festival.

Who could withstand that?