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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · perkotaan
Peringkat tidak cukup
756 Chs

Chapter 178: The Internet is buzzing! The company that teaches the whole world how to make games!_4

Players need to continually pick up parts and gradually accelerate, then overtake opponents one by one.

So as to achieve a design philosophy of side-scrolling from left to right.

This philosophy may have a sound starting point.

But when applied to a racing game, there's always an odd scent to it.

Current racing games generally are immersive experiences, the closer to reality, the better.

They allow players to experience an exhilarating racing journey without leaving home, seeing the scenery swiftly receding on both sides, and the thrill of leaving opponents far behind, all of which cause a surge in adrenaline throughout the process.

Highly realistic scenes, or reproducing landmark buildings, can also give players a relaxing travel simulation.

It can be seen that, whether it's racing or scenic simulation, an immersive experience is the main melody of today's racing games.