Chapter 57. Balance Is Everywhere
Despite the high degree of freedom, "Fantasy World" was still a game where the reward and the effort were basically linear.
The reason why Char was able to do so much was because of his inhuman gaming experience. Not everyone could save the world 176 times.
The clues he used in the early stages were mostly obtained in the middle and late stages. At the level at that time, these clues were insignificant-at most, they were regarded as easter eggs and extras, which were mentioned in the form of a topic of conversation by the parties involved, and it was far from the time period that was enough to have an impact.
After all, a normal system would not consider things like reincarnation and rebirth.
The mission system of "Fantasy World" had another feature under the premise of a high degree of freedom.
Balance.