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Heritage Factions Online

Jake is bored. Very bored. He retired 2 years ago after some unfortunate circumstances which meant he couldn't continue his profession. He was an assassin. And no ordinary assassin either, the worlds best. He got the nickname of Icarus after his last mission which ended with a blow out. His identity got out, and no one would hire him anymore. Everyone laughed and said he flew too close to the sun. Then, the new MMORPG Heritage Factions Online hit the market, and Jake, albeit at the behest of his old partner Jason, joined. Little did Jason know that he had invited the new overlord of the underworld, the prince of darkness, the abyssal emperor, Icarus the Fallen...

SaveYourselves · Game
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5 Chs

Attributes

<Strength> aka Body, Might, Brawn, Power ...

A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage, and sometimes hit points. Armour and weapons might also have a Strength requirement.

<Constitution> aka Stamina, Endurance, Vitality, Recovery ...

A measure of how sturdy a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue.

<Defense> aka Resistance, Fortitude, Resilience, ...

A measure of how resilient a character is. Defence usually decreases taken damage by either a percentage or a fixed amount per hit. It's the resistance stat for your body, like <Willpower> is the resistance stat for the mind.

<Dexterity> aka Agility, Reflexes, Quickness, ...

A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack.

<Intelligence> aka Intellect, Mind, Knowledge, ...

A measure of a character's problem-solving ability. Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". It is mainly used for mana purposes, a higher <Intelligence> means that the character has a larger mana pool, <Wisdom> controls the regen.

<Charisma> aka Presence, Charm, Social, ...

A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading and NPC reactions. Under certain circumstances, this skill can negate combat actions between players and NPC enemies. This attribute can affect other players if their <Charisma> is too low.

<Wisdom> aka Spirit, Wits, Psyche, Sense, ...

A measure of a character's common sense and/or spirituality. Wisdom controls the regen speed of the characters mana pool.

<Willpower> aka Sanity, Personality, Ego, Resolve, ...

A measure of the character's mental resistance (against pain, fear etc.) when falling victim to mind-altering magic, torture, or insanity. A higher <Willpower> can negate the effects of a higher <Charisma> score. It's mental resistance.

<Perception> aka Alertness, Awareness, Cautiousness, ...

A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies.

<Luck> aka Fate, Chance, ...

A measure of a character's luck. Luck might influence anything, but mostly random items, encounters and outstanding successes/failures (such as critical hits).

Hopefully this makes sense. Honestly don't know much about this so have fun with it!

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