This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
"No matter how you look at it, completely limitless mana is impossible…"
I started with something completely obvious. However, the other mages in my party were listening quite seriously.
First of all, in magical theory, having limitless mana was the equivalent of creating something (mana) from nothing. That would be within the realm of the Creator Goddess's power of Creation, something completely unreasonable.
And looking at it from another angle, if Conservation truly had limitless mana, she could simply toss out limitless forbidden spells against us. Why go to such trouble while fighting us?
If someone truly had limitless mana, there would be endless tactics available to deal with any enemy. For example, creating a limitless number of artificial bone giants. Even if the bone giants would never have enough power to instantly kill a SemiGod, the power of infinite numbers could slowly defeat anyone.