This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
A family was a gathering of those who were related by blood, while a country was a gathering of countless families who all had the same roots. These families would share mutual benefits and live and die together as a country... This was the mainstream view of countries and families back in my original world. However, this view wouldn't be so appropriate for the world of Eich.
Eich's environment was far more dangerous in comparison to the relatively peaceful Earth. There were all sorts of dangerous magical beasts, along with the hostility of other species. Even the most basic action of "living"was highly difficult.
Back on Earth, the countries were typically gatherings of those who had the same ethnicity, nationality, culture, and so on. However, that was too extravagant to hope for in Eich. Although the humans of Eich also had countless different tribes, nationalities, and differences, all other species and Gods viewed them all as humans.