This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
In any war, the side that started the fight first would always have many advantages. The most important benefit was the initiative. You would be able to fight at a location of your own choosing that you planned for.
If you still couldn't gain an advantage from this, that meant there was a difference in power level that even strategy and tactics couldn't make up for. It would be quite difficult for you to win in such a scenario.
Just as the humans' command center expected, starting a pincer attack on two battlefronts pressured the devils greatly. The dragon knights, elite squads, and countless balls of Holy Light on the eastern battlefront that started the fight first suggested the humans were determined to make this the final battle, but this was actually just a distraction to attract some of the devils' forces.