This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
In stories about legends, the weather was typically nothing more than foreshadowing for the upcoming events.
A sunny day would symbolize a hero's journey about to start. An ancient castle surrounded by dark clouds was the very symbol of an evil scheme. The climax would usually have some thunderclaps even if there were zero clouds in the sky.
Reality wasn't anywhere near so dramatic. Major slaughters usually occurred in bright daylight because vision would be the best. True schemers typically lived in beautiful gardens. Not much usually went on when the weather was foul, as everyone would be holed up in their warm homes.
However, sometimes mortals wouldn't have any choice in the matter. We met with the worst luck despite setting out highly motivated.