This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
A duel between mages was unlike knights charging at each other in hot-blooded fashion. Neither was it similar to how thieves and rangers fought in guerilla style where one second would determine life and death. A mages' duel was more logical, and resembled a game of chess.
"Naturally, in chess, the more pieces you have, the better. The stronger the pieces, the better. The more moves you can make, the better."
Right now, our battle resembled such a chess game. Conservation and I were just like the kings. I was well protected by Yongye City's defenses, while Conservation was extremely far away from me right now. It would be far too difficult for either of us to directly kill each other, so of course both of us could only focus on each other's pawns first.