This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Low Gods, Middle Gods, High Gods, and Main Gods. It was unknown who came up with such a naming system to classify the Gods' power levels, but this classification system had been used for countless generations already.
Yet, this classification system was far too removed from mortals' daily lives. Mortals already viewed Gold-rank individuals as grandmasters and treated Gold as their life's goal. Next was "Legend" rank which would already be viewed as, well, a legend. The power levels after Legend were even more mythical to the mortals.
Yet, ancient existences would view Legend-rank as only the beginning. The so-called Saint-rank only represented having just left the realm of mortals. Myth-rank represented true foundational change after having overcome many difficulties, and SemiGod represented endless potential.