This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Was the Mage Country strong? The answer was an obvious yes. However, even though the Mage Country technically counted as a mega-empire, everyone knew that it wasn't even a country. It was simply a place where countless mages gathered. Ignoring the countless mid- and low-ranked mages, when one only counted those archmages that had obtained the Emblem of Endless Truth and considered if all these top-level mages acted together in unison…
Alright then, everyone knew that was basically impossible. After all, every mage had their own desires, their own goals in life, and their own research topics they were interested in. Wanting them to act together in unison for a country's goal was unimaginable. This was also the main reason why the Mage Country had never expanded their territory ever since Arlodant had been founded. They lacked the necessity of expanding their borders.