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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Bandes dessinées et romans graphiques
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447 Chs

Chapter 362 President Li's New Idea

6 p.m.

Wei Chengjie glanced at the time, then continued to scroll through forum posts, relishing the praise from netizens for his work.

It was past knockoff time, but Wei Chengjie hadn't left because President Gu had given a heads-up during the day that he wanted a few core members to work overtime tonight, as President Li was going to hold a very important meeting.

Wei Chengjie was actually quite used to this by now.

Every time a game was a hit, President Li would immediately call a meeting. She didn't summarize lessons of success or failure, instead, she relentlessly doled out a new game project.

It almost felt like she was thinking ahead without covering her bases.

In other companies, it would be normal to take a breath after a game's success, right?

Fix some bugs, develop a new version, or reflect on the lessons learned, optimize the project's organizational structure, and so on.

But at Heavenly Games, none of this happened.