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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Bandes dessinées et romans graphiques
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447 Chs

Chapter 215: This Experience Store Seems Full of Bugs!

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How bizarre!

Hou Ji had indeed encountered this kind of situation before.

The USB port was an extremely outdated and user-unfriendly interface, its biggest problem being that it had to be inserted the right way round,

if inserted upside down, it wouldn't fit in.

So, later ports, like the TYPE-C, were designed not to have an upside-down, making it impossible to insert them incorrectly.

But there was no helping it; the USB port was, after all, a historical relic and would remain in use for a long time to come.

As a college student with a laptop, Hou Ji also often inserted the USB the wrong way.

But blindly inserting it the wrong way round would normally take at most three attempts.

The first time it didn't go in, you'd flip it and if it still didn't go in, then by the third try, it almost always would.

Don't ask why not just two times; if you ask, it's mysticism.