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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Bandes dessinées et romans graphiques
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Chapter 162: How Did It Split Open! (Three more chapters for monthly tickets!)

Although both players centered their perspectives on their own characters, it still could be quite confusing to have completely identical models.

However, Instructor Ding didn't think too much about it and casually asked, "Where were you just now?"

Li Wenhao jumped a couple of times, "I just came out from that valley behind us. As soon as I came out, I saw you here enjoying the view already."

"Oh, is that so?"

Instructor Ding guessed that the valley must have utilized some mirror technology, as although both were awakened in the valley and completed the beginner's guide separately, they were in different instances.

It was after leaving the valley that they came to the same world.

This aspect was somewhat careless. If it was a cooperative game for two players, at the very least, they should have been given different identities and introductions, right?

If possible, there should also be a CG to briefly narrate each person's identity and what role they would play.