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VRMMORPG: I Can Use All Job Class

What would you do if you can use all job classes in a Virtual Reality RPG game? It would be a great experience yes? Our MC Roan has his families that were both training him with their arts and he successfully inherited them. His mother's side was a family of samurai and ninjas while his father's side was a family of martial artists. He was an athlete in their school and he used all his learnings inside the game. Roan was a player of the Virtual Reality RPG Land of the Eternal Night. In this game, the story was about a world, Arcadia, that was enveloped in darkness after Demon gods arrived in this world. Adding the brooding and dark mood as he played the game. He was a versatile gamer that was a god-rank player in the past. But! Roan was stuck in the world of his favorite game after his headgear has short-circuited. Sending his soul to the game. Though the game became reality and there were no players anymore. Being sent to the start of the storyline and the only way to return home was to defeat the game. With the help of the Game System, he received a bug that gives one job class after another. Or so he thought it was a bug but was not! Harnessing them all became reality! With the past experience of using each job class in his past with each run-through, he was granted to use all job classes! Witness a merciless MC that slaughters enemies. Kingdom-building was well thought out and has quality. RPG game that was also unmerciful to players. Evils have already won but hope was still not vanquished. Adventure at its finest and lore with depth. A gruesome fate for the inhabitants and bringing hope to humanity. Let the game begin!

Grandmasters · Bandes dessinées et romans graphiques
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73 Chs

Crafting and enchanting

"By the gods! What happened?" asked the guard captain.

"I just overestimated myself, that's all," Roan then hissed as the stinging pain worsened. Sitting on his back on the wooden walls while biting his lower lips.

"Here, a health potion. It's my last," the guard captain then gave him a vial.

"Thanks," Roan immediately gulped it all down and then felt that the pain subsided.

Roan then stood up and then entered the gates. Closing it shut as he entered. Roan then went to the Crafting tent, near the enchanting tent that they had. It was then, a prompt appeared.

[Crafting tent detected]

[Want to learn Craftsman job class?]

[Yes] [No]

"Always a yes!"

[Craftsman job class selected]

[Assimilating Craftsman job class to the soul]

[Assimilating finished]

[Crafting skills unlocked]

[Craft ring unlocked]

[Craft necklace unlocked]

[Craft torch unlocked]

[Craft shield unlocked]

[Craft Bow unlocked]

[Craft arrows unlocked]

[Craft tent unlocked]

[Craft bedroll unlocked]

[Craft wooden spears]

[Craft throwing knives]

[Craft javelins]

...

[Mission: A newbie craftsman]

[Craft ring and necklace then enchant it]

[Craft torches for more lighting in the village]

[Craft bows and arrows and give them to the guards]

[Craft wooden shields]

[Craft wooden spears]

[Craft daggers and throwing knives]

[Craft javelins]

[Craft tent and bedroll]

[Forge iron armor great sword and axe]

[Craft leather armor for the guards]

[Reward: +5 strength and +5 endurance]

With his skills all put up, Roan immediately crafted items for his helping the village.

He crafted torches that needed cloth, sticks, and oil. Crafting 10 of them and giving them to the guards later on.

He immediately crafted two rings in the forge and a necklace. Smelting only iron then forged them on the mold. Making them would be a very rewarding experience for him. They would get enchanted later on.

Roan then crafted bows and arrows next. He bent the wood on the fire and then recurved it. Adding the bowstring on the bow. Arrows were crafted too with iron tip for the moment and feathers on the bottom.

Four quivers of arrows were made.

Roan immediately crafted wooden shields for the meantime. With the hardwood sliced to boards and an encasing of an iron round frame that was made to hold the wooden boards were forged. Making seven shields in the process.

Next were daggers and throwing knives. Three daggers were forged and three belts of throwing knives with five of them were made.

After it, he crafted javelins with six pouches. Making the tip made of iron in the forge and then chiseling the wooden poles. Also, six wooden spears were made with iron tips.

Next was the tent and bedroll that Roan deeply wished to create. With four ropes and animal skins, he sewed them as well as the bedroll.

As for the leather, he tanned it in the tannery and created leather armor. Making him quite busy at the moment.

Well, he saved the most burdensome for the last. He forged iron armor and great swords as well as axe; both one-handed and two-handed.

With it, he was finished. He immediately went to the guards.

[Congratulations on finishing up the mission]

[Reward: +5 strength and +5 endurance]

[You have leveled up!]

[Craftsman level 2]

[Another mission]

[Make your troops inside the village]

[Reward: Strengthening the village defenses]

Troop lists and their requirements to make...(temporary and can be upgraded)

....

Sword and shield for militia

...

1 Leather armor 1 spear and shield for spearman

....

1 Leather armor 1 spear shield 2 javelins for skirmisher

.....

1 Leather armor 1 sword 1 shield for a footman

.....

1 Leather armor 1 bow and arrow sword for archer

.....

1 Leather armor 1 dagger and 5 throwing knives for rogue

....

1 Iron armor 1 great sword for a warrior

...

1 Iron armor 1 axe for berserker

...

1 Leather armor 1 sword 1 torch for the torch bearer

.....

Roan then distributed his crafted weapons and items. With him finishing up, the villagers were then made into his troops.

[All items crafted were expended]

[Creating your troops in the process]

+ 4 Archers

+ 7 Footman

+ 3 Rogues

+ 3 skirmishers

+ 3 spearmen

+ 2 berserkers

+ 2 warriors

It was then he went to the enchanting tent and saw the solitary enchanting table on the side. He saw a few enchanting scrolls and decided to enchant his ring and necklace.

[Enchanting tent detected

[Want to learn Enchanter job class?]

[Yes] [No]

"A yes for me!"

[Enchanter job class selected]

[Assimilating Enchanter job class to the soul]

[Assimilating finished]

[Enchant durability unlocked]

[Enchant steal unlocked]

[Enchant elemental damages unlocked]

[Enchant movement speed unlocked]

[Enchant attack speed unlocked]

[Enchant imbue stats unlocked]

[Enchant defenses unlocked]

[Enchant resistances unlocked]

[Enchant willpower unlocked]

[Enchant vital stats unlocked]

[Enchant regeneration unlocked]

[Enchant governed stats unlocked]

With it, Roan immediately started his enchanting. He placed the enchanting scroll on the enchanting table and then put the ring on top. Starting to see which enchantment to choose from.

With ample deliberation, he enchanted the Life steal enchantment. Giving 1 point life steal per hit. Expending the scroll immediately.

Next was the necklace. He chose the attack speed enchantment that gives a 10% faster attack speed. Equipping it all, he then watched his inventory and character sheet.

....

[Character sheet]

Name: Roan Bloodsworn

Level: 2

[Main Stats]

Strength: 13

Dexterity: 18

Endurance: 17

Focus: 16

[Vital Stats]

Health points: 120

Mana points: 110

Stamina points: 110

[Regeneration Stats]

Health regeneration: +1 per second

Mana Regeneration: +1 per second

Stamina Regeneration: +1 per second

....

Governed statuses

....

[Main stats]

Strength–Physical damage, Critical damage, Weapon carrying capacity.

Dexterity–Critical chance, Evasion chance, Accuracy, Attack speed, Movement speed.

Endurance–Carry weight, Health, Stamina, Health and Stamina regeneration, Tenacity, Physical and Magical defense, and Elemental resistance.

Focus–Magical damage, Mana, Mana regeneration, Willpower, Reaction speed, and Senses.

.....

[Governed stats]

[Strength] (13)

Physical damage: 1 to 1

Critical damage: 100 %

Weapon carrying capacity: 13 kgs.

[Dexterity] (18)

Critical chance: 5 %

Evasion chance: 5 %

Accuracy: +5 %

Attack speed: +5 %

Movement speed: +5 %

[Endurance] (17)

Carry weight: 15 kgs.

Health: 110

Stamina: 110

Health regeneration: +1 per second

Stamina regeneration: +1 per second

Tenacity: 0 %

Physical and Magical defense: 0

Elemental resistance: 0 %

[Focus] (16)

Magical damage: 1 to 1

True damage: 0 %

Cool down reduction: 0 %

Mana usage reduction: 0 %

Mana: 110

Mana regeneration: +1 per second

Willpower: 100

Willpower regeneration: +1 per second

Reaction speed: +0 %

Senses: +5

.....

.....

[Equipped items and Inventory]

.....

Weapons

.....

[Main hand]

Name: Iron short sword

Damage: 3 Physical damage

Attack speed: Fast

Description: An ordinary short sword made of iron.

Effects: None

Enchantments: None

Requirements: 10 Dexterity

.....

[Off hand]

Name: Iron short sword

Damage: 3 Physical damage

Attack speed: Fast

Description: An ordinary short sword made of iron.

Effects: None

Enchantments: None

Requirements: 10 Dexterity

...

[Armors]

Body armor

Name: Iron light armor

Defense: 10 Physical defense

Description: A plated armor made of iron

Effects: None

Enchantments: None

Requirements: 10 Endurance

.....

Cloak

Name: Brown cloak

Description: A brownish cloak made of cloth. Protection from cold and rain.

Effects: None

Enchantments: None

Requirements: None

.....

Arms armor

Name: Iron light bracer

Defense: 5 Physical defense

Description: A plated ordinary bracer made of iron

Effects: None

Enchantments: None

Requirements: 5 Endurance

...

Foot armor

Name: Iron light boots

Defense: 5 physical defense

Description: Ordinary boots plated with iron.

Effects: None

Enchantments: None

Requirements: 5 Dexterity

...

[Belt]

Small Potion belt

Description: An ordinary potion belt made of leather.

Defense: 1 physical defense

Effects: None

Enchantments: None

Carrying capacity: 4 potions

....

Dagger belt

Location: Back

Carrying capacity: 1 dagger

.....

Dual sword sheath

Location: Back

Carrying capacity: 2 swords

.....

[Necklace]

Name: Ordinary iron necklace

Description: Necklace made of iron

Effects: +10% attack speed

....

[Ring]

Name: Ordinary iron ring

Description: A ring made of iron and has no design.

Effects: 1 life steal per hit

...

[Backpack Inventory]

1. Rations (3 days consumption)

2. Water canteen (3 miles consumption)

3. Flintstone (2)

4. Whetstone (4 uses)

5. Iron longsword

6. Holy water (2 uses)

7. Ranger's short sword

8. Merchant's Insignia

...