This is an evaluation of all criminals/villains and their abilities encountered throughout the course of Season 1.
WARNING - This may contain spoilers for Season 1. If you have not yet completed Season 1, I encourage you to do so before continuing.
Name/Alias: Leonardo Stunnard (Magnet Man)
Ability: Minor Magnetic Field Manipulation - Stunnard is able to manipulate small metal objects within a short range of himself by using the magnetic field
Weakness/Limitations: Anything that can block or nullify the magnetic field will neutralize Stunnard's ability. Stunnard is also unable to manipulate objects above a certain weight.
Move-Set:
~Object Toss - Stunnard manipulates a small object a throws it towards the target
~Magnetic Thrust - Stunnard focuses his abilities to cause a surge in the magnetic field, pushing nearby people and objects away
~Dumpster Throw - Stunnard pushes the limit of his object-weight threshold and hurls a dumpster toward the target
Name/Alias: Melissa Stunnard
Ability: Electro-Magnetic Screams - Using the power of her screams, Melissa could generate wave-like disturbances in the electro-magnetic field, causing anything in her path to be severely harmed
Weakness/Limitations: Anything that can block or nullify the electro-magnetic field will neutralize Melissa's ability.
Move-Set:
N/A
MAIN ANTAGONIST
The main antagonist for Season 1 was a group of individuals referred to as the Rising Sun.
Name/Alias: Kyle Forlurne
Ability: ? - All that is known of his ability is that it transports you to a replica of the city
Weakness/Limitations: His palm must be exposed
Move-Set:
N/A
Name/Alias: Crimson
Ability: Superspeed
Weakness/Limitations: To generate energy he must first engage in motion, so restraining him would render him powerless.
Move-Set:
~Speed Punch - Crimson runs to generate energy. He focuses the energy into his fist and vibrates it, before delivering the punch
~Punch Barrage - Crimson unloads a barrage of swift punches on the target
~Vigorous Punch [Chapter 12/13] - Crimson goes all out to unleash a powerful punch
Name/Alias: Kronos
Ability: Dermis Fortification - Kronos is able to ionize and allocate the iron in his blood to his skin's outer layer, essentially turning his skin to iron
Weakness/Limitations: The iron that he uses is not returned directly to the blood after, thus using his ability a lot will have prolonged effects (such as Anemia).
Move-Set:
~Hand Ironizing - Kronos ironizes his arm and attacks the target
~Foot Ironizing - Kronos ironizes his foot and attacks the target
~Iron Defense - Kronos ironizes a specific area (usually his torso) in order to defend from physical attacks