(Spellbound clash)
Emily continued, "I appreciate your honesty. Starting small is a journey many successful companies have taken. I'm more interested in the potential and the passion behind the games. Let's discuss how I can help strengthen the security aspect of your projects," Emily reassured him.
Josh smiled as he listened to her talk. "She's so kind, generous, and a smart girl. I decided that she will be my goddess from now on," Josh thought to himself while admiring Emily. He then replied, "Thank you for trusting me and my company," expressing his gratitude to Emily.
"No problem," Emily replied.
"First, the name of the game is spellbound clash. Spellbound clash is an intense multiplayer online battle arena (MOBA) game where players engage in thrilling magical combat. Each player assumes the role of a powerful wizard, marksman, tank, or fighter, wielding a unique set of spells and skills. The arena becomes a dynamic battlefield where magical abilities are unleashed, creating a visually stunning and strategic experience.
Players can customize their wizards, choosing from a variety of magical schools and specialties. The game offers a diverse range of spells, from elemental attacks to protective enchantments, allowing for endless strategic combinations. As wizards level up, they unlock new abilities and upgrade their magical arsenals.
The goal is to outsmart opponents, utilizing both magical prowess and tactical skills to dominate the arena. Team-based battles, free-for-all duels, and competitive tournaments add layers of excitement to the gameplay. "Spellbound Clash" creates an immersive world where players must master the art of magic to rise victorious in the Battle of Wizards," Josh explained the game to Emily.
Emily, deeply intrigued, could see the dedication and hard work poured into "Spellbound Clash." The intricate details of the game captured her interest, making the prospect of enhancing its security even more compelling.
"I haven't seen the game yet, but I'm already in love. For sure, this game will be popular, and players will dive into it," Emily happily commented to Josh, expressing her enthusiasm for spellbound clash.
Josh was thrilled to see Emily genuinely excited about his game; he truly believes in this game too. and all the effort and sleepless nights would be worth it. He then added, "The initial launch of the game is in a month. The game itself is all finished and ready to be made public, but we still have one problem. One significant problem faced by spellbound clash is the threat of cheaters and hackers exploiting vulnerabilities within the game's security systems. These unscrupulous individuals employ various techniques to gain unfair advantages, compromising the integrity of the gameplay and the overall user experience." He hates to admit it, but their security is really lacking, and he knows that. Only Emily could help him.
Emily, aware that security issues are common in games, confidently reassures Josh that her company can provide the necessary assistance to address the specific security challenges faced by spellbound clash.
Josh looked shyly at Emily and said, "I still have one problem," smiling awkwardly.
Curiously, Emily looked at Josh and replied, "Sure, what is it?"
Josh was pondering how to convey the situation honestly, and he then said, "Well, we're just a startup company, and this will be our first game to go public. I'm not sure if I can pay you now; we're still tight on budget and dealing with the legalities of the game. I can't pay you right away, but I promise that I will pay you."
Emily looked at the shy young man in front of her. He is sincere, and she believes in his game too. The game itself is really good, and she believes that it will be famous and profitable. She then smiles at Josh and says, "Now, how about I give you a business proposal? Instead of hiring me, why not be a business partner? I can assist with the security of all your games and your company as well. I can invest money in your company too, because I believe in your game; that's how amazing the game is. But I will ask for a percentage in your company; how's that?"
Josh, surprised yet intrigued, pondered Emily's proposal. He appreciated her trust in his game and saw the potential benefits of a partnership. After a thoughtful moment, he responded, "I value your expertise and commitment. Let's discuss the details and work out a mutually beneficial arrangement for our partnership."
"Sure, but not today. We can have a meeting in my company tomorrow. Oh, I forgot to tell you I have my own company; it's a tech company," Emily said to Josh.
"Sorry, I'm just excited. Yes, we can discuss more tomorrow for our collaboration, and I also need to consult this with my partner," Josh replied to Emily.
"No worries, this is my calling card. My contact number and the address of my company are there. I'll see you tomorrow," Emily said while giving her calling card.
Josh received the calling card, and they both shook hands for their collaboration. The meeting and the collaboration are both beneficial to them; they both feel lucky that they bumped into each other today.
They decided to continue their meeting tomorrow, said their goodbyes, and walked to their own vehicles. Suddenly, Emily stopped and exclaimed, "Please don't tell anyone that I'm Iris and I own a company. I don't want anyone to know."
Josh understands Emily's situation, feeling grateful for her trust in revealing her identity to him. He is determined to maintain their partnership and friendship, valuing the bond they shared over divulging her secret. He also decided that Emily would be his goddess from now on.