When the clock neared 10 PM and Zero was preparing to settle in for the night, a familiar notification chimed on his phone. The screen illuminated with Tom's message, a smile naturally forming on Zero's lips. 'He sure works fast, doesn't he?' Zero mused, his admiration for Tom's dedication growing.
Opening the message, Zero read the content that Tom had sent:
Tom:" Boss, I have finished the code for the three games that you wanted to publish this week."
Zero's reply was swift and appreciative:
Zero: "Great job, Tom."
Tom: "I'll be sending you a comprehensive list containing the names of individuals, estimated costs, and the projected timeline for the graphic designs and all other elements required to finalize the games."
Tom:"If everything goes according to plan, we can publish the game next month just like you wanted to boss"
Zero's expression remained composed, his eyes fixed on the list of information that Tom had thoughtfully prepared,
=============
Name: Jusuf Kil
Job: Art Designs
Payment: $12,000
Finish Time: 5 days
Profession 2
Name: Eliza Brooks
Job: Music and Sound Effects
Payment: $8,500
Finish Time: 7 days
Profession 3
Name: Ethan Chen
Job: Game Level Design
Payment: $10,800
Finish Time: 6 days
Profession 4
Name: Maya Sharma
Job: Storyline and Dialogue Writing
Payment: $7,200
Finish Time: 4 days
Profession 5
Name: Lucas Rodriguez
Job: Quality Assurance Testing
Payment: $6,000
Finish Time: 3 days
Profession 6
Name: Sophia Thompson
Job: UI/UX Design
Payment: $9,500
Finish Time: 5 days
Profession 7
Name: Xavier Wong
Job: Animation and Character Design
Payment: $11,300
Finish Time: 8 days
===========
And so the list continued, each name accompanied by their specific role and the time frame in which their contribution would be completed.
Zero found himself impressed not only by Tom's efficiency but also by the depth of planning that had gone into every aspect of the game development process. With Tom on board, Zero's vision was coming to life in a way he hadn't dared to imagine before.
Zero's mind buzzed with excitement as he continued to peruse the meticulously crafted plan that Tom had presented. The depth of planning that had gone into every facet of the game development process left him in awe. Tom's efficiency and dedication were shining through every line of the document, and with Tom on board, Zero's once-distant vision was coming to life in ways he had never dared to imagine.
As Zero immersed himself in the details, he couldn't help but reflect on the grandeur of the endeavor. The three games that he was embarking on were not mere casual projects; they were destined to become the cornerstones of an entire industry. These were the games that, in his previous life, had captured the world's attention and generated enormous revenue. Zero knew that he was treading on the path to a colossal achievement.
The first of these games, "Defense of the Nexus" (DOFN), was a name that resonated deeply with Zero. The game was a multiplayer online battle arena (MOBA) that brought teams of five players together to compete in an exhilarating showdown.
Each player could choose from a variety of characters, each with unique abilities, strengths, and weaknesses. The ultimate objective was to penetrate the enemy's defenses and obliterate their Nexus, a central structure that represented victory.
The strategy lay in accumulating gold and items while navigating through a dynamic landscape filled with challenges and opportunities. Zero's heart swelled with pride as he recalled that this game had captured the essence of competition, teamwork, and strategic thinking in his previous life.
The second game, "Terrorist Attack" (TA), was a stark contrast to the fantastical realm of DOFN. This was a 5v5 shooting game that plunged players into intense tactical scenarios. One team would take on the role of counter-terrorists, tasked with thwarting terrorist plots and safeguarding hostages.
The opposing team would assume the identity of terrorists, aiming to plant bombs at designated locations or eliminate every member of the counter-terrorist squad.
The gameplay demanded quick reflexes, sharp aim, and intricate coordination among team members. As Zero delved into the details, he marveled at how TA had captured the essence of tension, strategy, and high-stakes encounters.
The final game in the trio was "BlockWorld." This game held a special place in Zero's heart, as it bridged the gap between singleplayer and multiplayer experiences.
BlockWorld was an open-world sandbox game that allowed players to explore, create, and interact in a dynamically generated environment. Players could embark on solo adventures, crafting tools, and building structures to their heart's content.
Alternatively, they could join forces in a multiplayer mode, collaborating on grand projects, engaging in epic battles, or simply enjoying the camaraderie of shared experiences.
The versatility of BlockWorld and the freedom it offered resonated with Zero's desire to empower players and foster creativity.
As Zero absorbed these details, he recognized the profound impact these games would have on the world. They weren't just products; they were immersive experiences that would captivate players, create communities, and change lives.
The passion that had fueled his ambition now flowed through every line of Tom's planning, propelling them toward a future where these games would reign supreme.
In the midst of this reflection, Zero couldn't help but marvel at the synchronicity of his journey. In his previous life, these games had been his escapes, his sources of joy and distraction.
Now, armed with knowledge from that life, he was bringing those escapes to life, reshaping the world of gaming with his own hands. With Tom by his side, Zero knew that these creations would become even more extraordinary than he had ever dreamed.
===========================
QUEST PENDING:
Target: [net worth more than a billion won]
Reward: 1000 zen, +4 free attribute points, System balance.
============================
===========================
QUEST PENDING:
Target: [Make a famous company]
Reward: 200 zen, +1 Intelligence
============================
'I should be able to finish these 2 quests within the next 2 or 3 months depending on how many players will play my game' Zero thought. With everything in line, Zero finally went to sleep.
======================================
QUEST UPDATED:
Target: Kill Adrian Asher
Reward: 1,000,000 Zen, System Upgrade, Information about the system
Failure: Death
Time Limit: 5 Years 8 months 17 days
========================================