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The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance."

yodyo10 · Fantaisie
Pas assez d’évaluations
18 Chs

escape - 3

A few minutes past midnight, Hector arrives at the location of Elyra, Gavric and Lyse. Gavric seems well enough, as his wounds have patched up, and he's taken off his bloody shirt. Elyra is mending her broken bow, to no avail. Lyse is applying healing sand on Gavric's back.

"Hey guys..." He says as he lands in front of them. "This is Zara." He points to the girl on his back, as he sits down in their midst.

"The Viscount's daughter. Well, ain't it a pleasure?" Lyse remarks.

"A rather fragile-looking lass, if I may add." Gavric says.

"Where's Arryn?" Elyra asks Hector, completely ignoring the girl.

"Hey, now...you didn't say hello to our new friend, Zara..." Hector tactfully deflects.

"Don't give me that shit, Hector! Where is Arryn?" Elyra's tone rises ever so slightly.

"Ha ha, you don't trust your capable leader, Ely. He's rounding up the bad guys as we speak."

The others notice something wrong with Hector's natural calmness and confident demeanor.

"Hector, dear...Where is Arryn?" Lyse asks softly.

"Hey now! Don't speak like he's dead! I mean it, He's dealing with the aftermath of our escape." Hector answers.

"You left all of that to him alone?" Elyra complains again. "I'm going after him!"

"Hey! Why do you think I got here so quick? I was worried about you guys! You can't just go after him now! You'll get yourself killed!" Hector turns to Elyra and grabs her arm.

"Killed? Isn't that a bit much for just cultists to do to us?" Gavric asks.

"Uh..." Hector is stumped for words.

"He stayed back to fight a single man." Zara says.

"Hey, you're supposed to be helping me out here!" Hector turns to her.

"Sorry..." she says.

"Hector...tell us what happened." Lyse taps his shoulder.

"I can't tell you everything since you aren't exactly aware of what your boss is."

"We can take it." Gavric says, and Elyra stares at him with a stone-cold determination.

"Okay...fine." Hector gives in.