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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Bandes dessinées et romans graphiques
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136 Chs

The Road Back (1)

In the southern borderlands, no caravan traveled before dawn. Being so close to the Grandshield Forest meant more shadow beasts active after moonset.

Krow remembered several caravans in Gremut packing up and leaving before sunrise. Further away from the Forest, travelers had fewer worries.

The trip back to Cerkanst was unsuccessful.

That was what Krow would like to say. The world, as ever, didn't cooperate.

There was a fallen tree on the road.

Wind was always a consideration in the high mountains of the draculkar. But wind that deposited old mossy trees perfectly perpendicular across the road?

That wind came with grasping hands.

The herbalists immediately armed themselves. Krow watched, slightly fascinated, as knives and daggers appeared visibly on hips. Three people dug out bows from the depths of the cargo, and they bunched the carts closer together.

They waited.

Nothing happened.

The air filled with unease.