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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Bandes dessinées et romans graphiques
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136 Chs

The Medicine Girl (1)

Krow ultimately decided to put off decimating monster nests for now, in favor of village quests and scouting the surrounding lands.

The lands below Cerkanst were thankfully not as dramatic as the highlands. Though the peaks were high and the valleys low, they were hills and shallows in comparison.

At least here, in the borderlands, his definition of 'mountain' wasn't constantly getting updated.

The semi-official word was that the Urla Mountains had peaks three times higher than Mount Everest. Amazing. The fact that the king in Velkenbragg didn't freeze on his throne was proof enough that Zushkenar was a magical world.

Krow skidded down a rain smoothened boulder and flipped onto a flat rock lower down.

He'd seen what looked like round blue leaves as he was passing by earlier.

Having scouted now more than twenty kilometers out from Cerkanst, he was more confident that he could gather enough gold for all his plans after the craft update.