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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Bandes dessinées et romans graphiques
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136 Chs

Registration (2)

Speed was a function of strength and dexterity.

The latter more than the former, for draculkar.

Krow tumbled and leaped from glowing stair to glowing stair, avoiding spikes, pits, pendulum blades, chains, and arrows.

Why was this a registration test?!

If this was how they 'drew blood'....

Whoever posted that 'guide' to draculkar registration on the forums obviously needed to die a few times.

Even with his STR and DEX at 50, he was far from unscathed.

When he finally stumbled off the stairway, he had a dozen minor cuts across his skin, his Travelcoat was visibly mending the slash across the cloth of his belly, his boots were splashed with something viscous, and his hair was looking a little ragged.

He slumped on the floor, panting.

Now that he thought about it, the difficulty of the death-trapped stairway must adjust to the challenger's level...

Krow felt the ache all over his body.