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The Flying mystery

Fantasy
Actuel · 418 Affichage
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What is The Flying mystery

Lisez le roman The Flying mystery écrit par l'auteur Mahek_Mahek_3003 publié sur WebNovel. ...

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----------------------------------------- THE PLOT ----------------------------------------- It's the year 3097 and the human civilization from long before was erased. Earth was destroyed. All from before gone, the solar system humans used to be in atleast. That said, some humans managed to escape and colonize a new planet inresided different races out of a fantasy book or game or something. Years go on and it's the year 4040, the few humans from before integrated into the new life, so these other species meet a new clan, The Humans, and just like before, they live to take what doesn't belong to them, difference being this is a new generation, meaning old technology once more. We follow two individuals, Arya Chatowä and Elrod Grim. It's up to these two to unit the many clans of Vita Viridi. a different solar system with the technology they had, upon arrival, those humans weren't the only ones, on this planet. ----------------------------------------- RACES ----------------------------------------- Humans The Elves Dragonites The Grass Folk Animila Demons Angel's Monster Clan The Dwarves ----------------------------------------- PLEASE READ ----------------------------------------- Vita Viridi is a book I've already written before on another platform, which I will not state the name of, for branding purposes. If reading this, you believe I stole this work, I can whole heartedly tell you that this was all my original work that I took pride on writing. Thank you for reading and understanding. Please enjoy this adventure.

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The Name of Evil

It is a world nearly controlled by the necromancer, Grymr, who extends his power over the remaining kingdoms. The cruel butchery of his undead Gravers and the trapped spirits of his unfortunate victims give the necromancer an advantage as he sends his forces against the last bastions of the old world. The last fortress island of Charax remains independent of the necromancer. However, the decrepit kingdom holds the Nalith, a sacred object sought by Grymr and the ultimate goal of his control. Unfortunately for those inside the fortress, like the society inside, the walls are just a crumbling symbol of a grand past. Strict social and economic stratification bring misery among most of the population. However, it allows the Chara clan to control the island using the help of pirates who dominate the waters. Like many trapped in the decaying society that waits for the necromancer to overwhelm the island, Hilko hates everything about his world. He is a nobody with only a single friend who doesn’t know of Hilko’s ability to see and talk with ghosts. When the quick-witted smuggler takes a job with the encouragement of his female friend, Silna, they steal a royal artifact called the Nalith. However, he soon learns that the object holds a power that gathers spirits and can help one foresee the future. In a forced journey of escape and discovery, the smuggler fatefully decides on a path for him. Can Hilko use the power of the Nalith to escape his fate or change his world?

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