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Supernatural: The Great Hunter System

Drifting across the infinite well of chaos, a being made of light and of death scoured the abyss using its omniscient knowledge before finally settling on a tiny little egotistical soul whose death embarrassed even him, a nigh invincible being of primordial existence. Granting the soul powers beyond its human-like comprehension, the being of ash and blood set it adrift towards its other little creation. A slice of... heaven. Of excitement. Chuck chuckled before chucking himself back to the main universe, chortling giddily for he had set loose an abomination on the Winchester's on this universe, nor any other universe, had never seen before.

Millan_Grimm · TV
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194 Chs

Of Skills & Spells

▪︎Krousurgy▪︎

Type: Personal Skill

Classification: Elemental Manipulation; Natural Order

Activation: Name Activation

Range: 50 meters | Fifty (50) meter per level

Effect: Manipulate or shape any glass within the spell range

▪︎Arcane Resistance▪︎

Type: Job Skill

Classification: Defense; System Granted

Activation: Passive

Range: Self

Effect #1: User has a [Lesser] Resistance to magical effects that affect their body, including, but not limited to, spells, curses, and negative Marks.

Effect #2: Spell Purge - Active - Allows the user to dispel any magical effects on their body at will. Stamina consumption depends on the spell's power and user's magic power.

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▪︎Blood Scry▪︎

Level: 05

Type: Manual

Classification: Utilitarian; Fairy

Invocation: Ostende mihi hoc sanguine propius

Range: 50 miles | Ten (10) miles per level

Components: Any reflective surface, target creature blood

Effect #1: Allows its caster to locate all supernatural entities that have the same blood as that of the component. Can also specify the scry on the owner's blood and spy on the target creature

Effect #2: Allow its caster to locate and spy on the non-supernatural target creature using its blood.

 

▪︎Flame Whip▪︎

Level: 05

Type: Manual

Classification: Offense; Human

Invocation: Flagello execrabilem cauda flammarum

Range: 4 meters | One (1) meter per level

Components: Bat droppings, Oil, Twine

Effect #1: Releases a whip of pure flame that attacks the target at will.

Effect #2: Flame enveloped the caster's arm, thereby increasing strength, flexibility and allowing fire-enhanced attacks.

▪︎ Brimstone Blow (Sub-effect #2): Naming the attack will magnify the efficacy of Effect #2 and have a slight chance of causing the flames to expand up to five (5) meters in a cone

▪︎Mind Guardian▪︎

Level: 02

Type: Manual

Classification: Defensive; Human

Invocation: Daingnich d' inntinn, Daingnich d' inntinn

Range: Self

Components: Wisdom tooth of a child soldier, lavender seedlings, jellyfish mucus

Effect: Increases resistance to Charms, Wards, Marks, and other magikal effects that affect the mind and the five senses

 

▪︎Age Transfiguration▪︎

Level: 01

Type: Automatic

Classification: Utilitarian; Transmutation; Pagan

Invocation:Ta frem gamle dager forynge kroppen min

Range: Self; Touch

Components: Yarrow powder, stillborn femur bone, sand, white stargazer, fluid of Aurelia aurita, century-old cured deer leather, antler moss

Steps for creation:

(1) Crush stillborn femur bone and white stargazer in a large pot.

(2) Add Fluid of Auerilia aurita and stir until thick and gooey.

(3) Add sand and Yarrow powder while chanting invocation until it turns into a slimy paste

(4) Place in a 100-year-old cured dear leather and tied with any twine rubbed with antler moss

(5) Inscribe with a basic 6-sided Hellenic pentagram