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Steel, Explosives, and Spellcasters

Is Magic really just a wish machine? No! In a universe where Magic truly exists, the ultimate nature of Magic must be as simple and aesthetically pleasing as the laws of physics. This is the story of a mass-produced magical war tool who learned the ultimate nature of Magic. But what of it? Just as birds can fly without understanding aerodynamics, magicians can use Magic without grasping its ultimate nature. Learning the ultimate nature of Magic doesn't mean the tool can instantly transform into a great magician. But yearning for knowledge is a human instinct, and curiosity is the primary driving force of human civilization. Even for Magic, which should seemingly defy explanation, humans hope to understand its inherent operational laws. The pursuit of Magic's ultimate nature requires no reason! The story in this book takes place in an era where steel and gunpowder dance together. Here, firearms are on the rise; armor remains the main character; military theory is changing rapidly, with endless innovations in systems and techniques. And this world has something more than ours: Magic. The world is undergoing a profound transformation, and no one can remain detached from it...

Yin Zidian · Fantaisie
Pas assez d’évaluations
99 Chs

Protagonist's character card [Initial]

Translator: 549690339

(I crafted the protagonist's character sheet based on the ones from "Pillars of Eternity," possibly quite interesting as the plot unfolds gradually.

However, don't take the attributes too seriously, because spellcasters rely on their brains in battle, not on attributes.)

Name: Winters Montagne/Yue Dong

Gender: Male

Occupation: Warrior (Level 3) Spellcaster (Level 2)

Innate Ability: Never Tear a Card

Dominant Hand: Right

Height: 1.82 meters (barefoot)

Background:

The Confederate States of Great Sinus

(Enlightenment: People don't need an emperor, it's the emperor who needs the people. Determination +1.)

Honorable Republic of Veneta

(Mercantilism: Everything in the world has a price. Diplomacy +1)

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Educational Background:

Army Cadet School, Vineta Branch

Army Officer Preparatory School

Army Officer School

(Ivory Tower Officer: Street Wisdom -4 Tactics +3 Strength +1 Stamina +1)

(An unhealthy enthusiasm for education in the Army leads to the majority of Officer School students advancing internally.)

Standard Alliance Country Spellcaster Officer Training

(Mass-produced Magical Combat Tool People: Unlocks the Alliance Spellcaster skill tree. Religious Knowledge -4)

(If you believe wine can turn into blood, bread into flesh, then you're not a qualified spellcaster.)

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Completed Courses:

General Studies: Rhetorics, History, Mathematics, Geometry, Law, International Law, Old Language, Ancient Language;

Military Studies: Tactics, Engineering, Fortress Tactics, Military Cartography and Use, Military History, Terrain, Horsemanship, Hygiene, Accounting;

Military Scholarly Subjects: Horsemanship, Swordsmanship, Weapons, Field Surveying, Practical Tactics, Military History Travel, Annual Exercises, Routine Service Duties.

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Active Abilities:

Longsword (A Proficient) (Being beaten up by S-rank swordsmen all year round, so in a way, he's also quite strong.)

Matchlock Gun (B Mastered) (Here, this is the shooting stick, point the muzzle at the enemy, and you're ready for war.)

Horsemanship (B Mastered) (I like horses, but I'm too lazy to muck out, brush them, or feed them carrots.)

General Weaponry Knowledge (D Rough Understanding) (Oh~ Ah~ Eeh~ So, that's how it is, I get it.)

Machinery (A Proficient) (Need to add two more sets of gears to balance the force, so that the planetary gears aren't as prone to failure.)

Blasting (B Mastered) (Art is an explosion, which mischievous boy doesn't love fireworks?)

Alchemy (E Barely Scratching the Surface) (I heard... it seems... probably...)

Old Language (B Mastered) (Être seul n'a pas d'importance)

Ancient Language (C Rusty) (Ancient language is a dead language, being able to look up the dictionary is good enough for me.)

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Passive Abilities: (Standard for a common person is 3, passive abilities equal to 3 are not specified)

Historical Knowledge 6 (History +1 Military History Course +1 Military History Travel +1) (Esoteric historical knowledge)

Diplomatic Communication 4 (Mercantilism +1) (Trust me, this is for our mutual benefit.)

Religious Knowledge -1 (Standard Senas Spellcaster Officer Training -4) (Damn charlatans!)

Street Wisdom -1 (Ivory Tower Officer -4) (If I lost my wallet, I would go to the guard.)

Tactical Literacy 6 (Military Academia +3) (Grip your weapons tight! No looking back! No retreating!)

Wilderness Survival 2 (City Kid -2 Untouched By Spring Water -2 Canteen Stomach from Military School +3) (Is this wheat? Oh, this isn't wheat.)

Insight 5 (Military Training +2) (Judging from the tattoo on your arm, I'd say you're a sailor.)

Intimidation 4 (Military Status +1) (I'll introduce you to something else: a big old blade!)

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Spellcasting Ability Rating:

Fire Magic: Moderate

Kinetic Magic: Weak

Sound Magic: Fairly Weak

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Spells That Can Be Effectively Cast:

(Just as a five-year-old could attempt to lift a hundred-pound barbell, knowing the principles means the spell can be used, but the issue is whether it can be used effectively)

Antoine-Laurent's Fire Spell

Antoine-Laurent's Vaporization Spell

Tesla's Luminosity Spell

David's Flash Spell

The Nameless One's Iron Melting Technique

The Flying General's Arrow Flying Spell

The Wright Brothers' Wind Control Technique

Ludwig's Amplification Spell

Axel's Hair Burning Spell

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Character Traits:

Federationism Supporter

Although born in the Republic of Sea Blue, Winters was educated in The Federated Provinces from a young age and deeply influenced by federalism, agreeing that the Alliance government should have more power.

(So, is he a patriot or a traitor?)

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Venetian Genetic Heritage

Fiery aggression is carved into the DNA of Venetians.

(Stop carving everything into DNA, damn it!)

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Respect for Professional Knowledge and Skills

Winters admires those with professional knowledge and skills, like mathematicians or swordsmiths.

(You can do what I cannot.)

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Atheist

A spellcaster's ability comes from understanding the laws of everything, and Winters does not believe in the existence of deities.

(Listen, I'm too lazy to preach atheism to you, and don't even think about indoctrinating me with religious beliefs.)

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Lawful Good

Winters is willing to do good deeds, but his military academy education also taught him to respect order.

(It's good to stick a sword in a villain's mouth, but it's best if I do it after a judge gives permission.)

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Boys' Club

After living in a boys' boarding school for ten years, Winters is very good at interacting with men but quite bad at dealing with women.

(What kind of school is this! You really do harm to people!)

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Carefree

By nature, Winters is lively, enjoys fun and life's uncertainties even in the darkest and most tragic situations, and likes people with a sense of humor.

(Specifically, he exhibits an uncontrollable urge to make sarcastic remarks.)

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The World Is a Farce

Winters thinks the world is a farce; it's a world that competes in being worse, not better.

(It doesn't matter how bad I have it, as long as my enemies have it worse.)

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Loves Animals

If heaven has no cats, I want to go where they are.

(Of course, it would be even better if they didn't shed.)

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Highly Approximate Character Attributes: (Added points according to the PE rules, plus skill points provided by the character's background)

Strength 12 (Base 11 from military academy +1) (Winters loves sleeping and will avoid all unnecessary physical work.)

Constitution 13 (Base 12 from military academy +1) (A constitution of 13 means falling sick less often.)

Agility 14 (Base 13 from swordsmanship training +1) (Agility without strength is meaningless, except for running away.)

Perception 15 (Base 13 from spellcaster training +2) (Intuition is at its sharpest post facto.)

Intelligence 18 (Base 16 from spellcaster training +2) (You think the extra sleep I get is for nothing?)

Resolve 14 (Base 13 from enlightenment +1) (Is a resolve of 14 really that much?)

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(End)