In the expansive expanse of existence, there exist realms concealed from the awareness of ordinary folk. Rain Weathers, an unremarkable teenager with average looks, physique, and grades, was leading an uneventful life. However, everything took a dramatic turn one fateful day when he found himself plunged into a vivid dream, a dream that unveiled a world beyond imagination — a world teeming with spirits, monsters, and conversing frogs. This was the Spirit Realm. Transformed into a player by the mysterious machinations of the universe, Rain, alongside other chosen individuals, found themselves thrust into a perilous world. They were tasked with navigating their newfound domain, establishing their territories, all while fending off relentless onslaughts from beasts, defending their territories from other races, and making sure to stay alive for another day. NOTE! NO system. NO cheats. NO overpowered MC. NO tragic past or sob story. NO harem. This is more on Kingdom Building, and War. Just an average boy with no special skills who, through hardship and dedication, transforms from a nobody to a conqueror. If this story interests you, give it a try.
Generals Grommash and Thorgar understood the immense pressure resting on their shoulders. Victory hinged on their resilience and strategic brilliance.
No matter the cost, Grommash and Frukin had to hold the line and prevent the 30,000 Hobgoblins from breaching their ranks to reach their HQ and Warchief Kargoth.
Thorgar, however, had a different mission. He needed to break through the enemy lines and reach King Kraggul before the enemies reach theirs.
Both sides faced brutal challenges. They were heavily outnumbered, and their adversaries were not to be mess with. The Hobgoblins were relentless and cunning, making every clash a fierce struggle.
The battlefield roared with the sounds of war, each general knowing that their actions in these moments could turn the tide.