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Spellcrafter's Demise

A/N: The first 50 or so chapters have a comedic focus and are setup for the following plot. They are fun and introduce a lot of important characters, but don't be scared off by the lacking early plot. All of the setup and worldbuilding will be worth it. Hitching a ride with a summoned demon, Edol finds himself in a magical new world. Unfortunately for the young man, his dreams of discovering and exploring magic are quickly interrupted. This new world... knows nothing like a summoning spell. The few powers with previous information about the easily weaponizable spell quickly try to stifle the news of its existence. The moment Glory, the strongest Empire on the Eastern Continent, catches wind of the summoning spell, they move quickly. There is finally a way for them to conquer not only the continent they reside on, but also a method to travel over to sea to claim the land of other countries. ... And if they want to acquire this new spell, who better to search for than the one summoned by it in the first place?

OakFlame · Fantaisie
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193 Chs

To Eat Bread

After a bit more discussion, the crew decided on the plan for the next day. In the morning, Edol, Pierre, and Ghost planned to meet up with Willow. The relic squad had wasted all their money celebrating after their previous tomb run, leaving none to repair their gear or replace damaged items. They were lucky they were in Easthill and didn't have to fear losing everything when they were arrested.

Even with how visibly pissed the warden was at the group, he didn't dare to step too far out of line. Increasing their bail was the most he could do to harm the crew.

The majority of Edol's money had also been put into bailing his new teammates out, leaving just a handful of coppers jingling around in his coin purse.

They could risk heading for a tomb with their current supplies, but now that Edol had arrived, a better opportunity presented itself.