Reborn as the Sword Saint, Reinhard Van Astrea, the confused cosplayer quickly realises that in a world as dark and grim as this where enemies hide out in wait - in order to survive he must become a knight as strong and as pure as his predecessor. Question is...Does he have the strength to do so?
[A/N* Thought it would be funny to do a Fate style character sheet (even thought I've never watched Fate
Pretty skippable but still enjoy*]
<Status Window>
<<General >>
Name: Reinhard Van Astrea
Nicknames: The Sword Saint, Strongest Knight, The One Loved By The World, Champion of the Od Laguna
Age: 21 (As of chapter 1)
Height: 6'1 (185cm)
Weight: 176lbs (79.9kg)
Alignment: Lawful Good
Traits: Van Astrea Bloodline, Dragon Heart, Blessing of the Od
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<<<Stats >>>
Strength: ???
Endurance: ???
Agility: ???
Mana:???
Luck???
Gate attributes: ALL
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<<<Passive Skills Blessings>>>
[Divine Protection of the Sword Saint] - Automatically is the greatest Swordsman in all of the Kingdom. Permits the user to wield the Dragon Sword Reid, the greatest Sword in existence.
[Divine Protection of Arrow Avoidance] - All projectiles, not just arrows, from the opponent are guaranteed to miss the user, either by rerouting their trajectory, or other.
[Divine Protection of Arrow Guarantee] - All projectiles, not just arrows, used by the user are guaranteed to hit their opponent.
[Divine Protection of Magic Resistance] - No form of Curses, Buffs, or Debuffs apply to the user.
[Divine Protection of Fire Avoidance] - Damage received by the user from Fire Magic is reduced by 80%.
[Divine Protection of Wind Absorption] - Damage received by the user from Wind Magic is absorbed by 80%.
[Divine Protection of Earth Resistance] - Damage received by the user from Earth Magic is reduced by 80%.
[Divine Protection of Water Reflection] - 80% of Water Magic received by the user is reflect back onto the attacker.
[Divine Protection of Light Sharing] - 80% of Light Magic received by the user is shared to another target.
[Divine Protection of Darkness Immunity] - 80% of Dark Magic received by the user is completely nullified.
• Divine Protection of Wind Indication
The user is able to see invisible entities, as well as perceive the changes in somebody's emotions to tell if they are lying or not. There seems to be loop holes, however, as shown by Felix Argyle with Crusch Karsten.
• Divine Protection of Wind Evasion
The user negates all friction caused by the wind, allowing for smooth travels while moving. Once stopped, the Divine Protection must recharge until it can be activated again.
• Divine Protection of Training Mastery
The user can train both themself, and anyone else to their maximum potential.
• Divine Protection of Riding Mastery
The user is capable of riding any mount.
• Divine Protection of Swiftness
The user can move at superhuman speeds. This effect also applies to any mount the user is riding.
• Divine Protection of Item Mastery
The user knows how to use any item the hold.
• Divine Protection of Unarmed Mastery
The user is masterfully skilled at unarmed combat.
• Divine Protection of the War God
The user is masterfully skilled at wielding all forms of weapons.
• Divine Protection of Power Bleeding
The user is more powerful if they are bleeding.
• Divine Protection of Illness Immunity
The user is completely immune to all forms of Illness and Disease.
• Divine Protection of Poison Immunity
The user is completely immune to all forms of Poison.
• Divine Protection of Soul Language
The user is capable of speaking with all of living creatures fluently.
• Divine Protection of the Death God
All injuries inflicted by the user cannot be healed. Once in close proximity to the user, the wounds inflicted open up again.
• Divine Protection of Earth Spirits
As long as the user is on the ground, the user is coated in a layer of protective earth. They are also granted an accelerated healing factor, as well as the ability to cause the ground to cave in.
• Divine Protection of Sorcery
The user is compatible with all 6 forms of Magic. The effectiveness of this blessing depends on the user's skill and gate.
• Divine Protection of Magic Manipulation
The user is able to control certain hornless Demon Beasts.
• Divine Protection of Clairvoyance
The user can see through the eyes of those on the same wavelength, allowing them to see far further than usual, as well as at different angles. While the Divine Protection is in use, the user is unable to move and is significantly weaker.
• Divine Protection of Telepathy
The user can increase the effective range of their voice, as well as portray their thoughts to others telepathically.
• Divine Protection of Blue Skies
Whilst under clear blue skies, the user is more powerful.
• Divine Protection of Teary Skies
Whilst exposed to rain, the user is more powerful.
• Divine Protection of The Sun
The user is more powerful at day.
• Divine Protection of Night Skies
The user is more powerful at night.
• Divine Protection of Water
The user's proficiency at water magic is far greater.
• Divine Protection of Judgement
The user can determine exactly what Divine Protection their target has.
• Divine Protection of Trisection
The users are able to split their pain, be it emotional or physical, among themselves as to prevent potentially fatal injuries.
• Divine Protection of Gathering Spirits
The user can see and commune with Spirits.
• Divine Protection of Evaluation
The user can determine both the value, condition and quality of any item they can see. If the user has never seen the item before, they can only determine the quality of the item.
• Divine Protection of Empathy
The user can read the emotions of anyone they touch.
• Divine Protection of Lightning
The user is completely impervious to Lighting.
• Divine Protection of Initiative
The user cannot be ambushed. If the user is asleep, they will immediately wake up.
• Divine Protection of Lake
The user is capable of walking on water.
• Divine Protection of Cloud
The user can walk on clouds.
• Divine Protection of Mist
The user can see clearly through mist.
• Divine Protection of Frying, Steaming, Boiling
The user can fry, steam and boil and dish to perfection.
• Divine Protection of Salt Reasoning
The user can determine whether or not it is Salt or Sugar they see simply by looking at it.
• Divine Protection of Clothing
The user can design clothes that would surely start a fashion fad. They can also choose the most appropriate clothing for their target. This does not mean that their target would like it, however, as shown by Felt.
• Divine Protection of First Sight
The user can dodge the first attack their opponent uses on them as if they had witnessed it prior.
• Divine Protection of Second Sight
Ther user can dodge any attack their opponent has used twice on them but with far greater agility than before. This also applies to every attack following the the second attack.
• Divine Protection of Phoenix
The user can return from the dead immediately after dying. After its use, the blessing is either lost, or remains without any use, as it cannot be reused. If, somehow, the Divine Protection were to be received again, '-Next' would be added onto the end of it, with another '-Next' following that if it were to received again and again.
• Divine Protection of Insensitivity
The user is completely immune to interferences by outside influences, be it magical enhancement or impairment.
• Divine Protection of Mind-Changing
The user can change the mind of their target.
[Divine Protection of Mind speak] - The users can commune with each other telepathically, without any drawbacks such as distance.
[Divine Protection of [Unnamed/Undisclosed] - The user can dash ahead at an extreme speed in less than a second. This Divine Protection is associated with the wind.
[Divine Protection of [Unnamed/Undisclosed] - In proximity with the user, nukes won't detonate. Unknown if this is due to a Divine Protection or an unknown ability Reinhard has.
[Divine Protection of [Unnamed/Undisclosed] - If subjugated to space, the user will adapt to the environment as to survive. Unknown if this is due to a Divine Protection or an unknown ability Reinhard has.
[Divine Protection of [Unnamed/Undisclosed]] - The user can wish for any Divine Protection they need. Od Lagna may misinterpret the wish, however, and grant the user the wrong Divine Protection. There is not a Divine Protection for everything, however, and he can only gain a Divine Protection that already exists. Unknown if this is due to a Divine Protection or an unknown ability Reinhard has.
[Divine Blessing of The Reader's Input] - Want to suggest a divine blessing well here's the chance
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<<Active Skills>>
[Mana-Sucking Sword Slash] - Reinhard unleashes a devastating attack that destroys everything around him and splits space in half. When Reinhard decides to perform the attack, the mana surrounding him is sucked from the atmosphere and the temperature of the air is noted to drastically drop. His blade begins to give off a brilliant white light and upon slashing down on the opponent, the area in front of him is blown apart
<<<Noble Phantasms (Ultimate (Joke))>>>
[Dragon Sword Reid EX] - The was created by an unnamed master swordsmith and was blessed by the Sword God, before it was given to Reid Astrea. The sword's sheath is called Dragon Claw , as the grooves on it are said to have been made by the Divine Dragon itself which has been passed down from one Sword Saint to another, ever since the era of Reid Astrea four centuries ago. The sword can only be drawn against opponents it deems worthy for it to be used against. When wielded raises all physical magical and spiritual parameters of the owner.
[Lugunica Knight Uniform F] - Uniform commonly worn by all Lugunican Knights of the Royal sword.
<<Other Skills>>>
[Excess Mana Circulation Constitution] - Ever since birth, Reinhard's gate was defective, which means he is unable to use any kind of magic. That being said, he can still absorb mana from the atmosphere to bolster his own physical capabilities and nullify incoming magical attacks almost entirely, preventing him from suffering a blow from magic under normal circumstances unless a mage were to alter the composition of a spell mid-casting. He can also channel mana into a weapon, increasing its overall strength and durability. Whenever Reinhard absorbs mana, everyone within a certain vicinity of him is unable to use magic through the usage of external mana, as all mana from the atmosphere diverts to him. People aren't the only creatures affected by the diversion of mana Reinhard causes, as spirits are also unable to draw from it. Reinhard can also drain energy from people directly. After years of having to control his own power, Reinhard can control the amount of mana he drains from a person. By draining a small amount of it, Reinhard can induce a state of sleep in his target as shown when he easily put Felt to sleep. He can also potentially absorb enough energy from a person or a spirit to kill or permanently effect/harm them