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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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755 Chs

Chapter 94: Let me enjoy first!_4

This means...

The game not only has light leveling-up elements but also mining gameplay?

Bao Jingbi's breathing had already started to become heavy.

No way...

The game you made in just six days.

Isn't the amount of varied gameplay a bit outrageous?

And when he turned right, entering another building.

His eyes already bore a tremor.

Museum!

If players get some ancient relics from the blacksmith, they can donate the items to the museum.

After accumulating a certain number, players can get stage rewards from the museum.

Like rare seeds, special furniture decorations, and stuff.

Hiss... It even has collection elements?

This damn setup is something many players can't resist.

Many card-drawing games cleverly use the collection feature to give players an unexplainable obsession with completing the full roster of characters.

"Please, let it end here... Don't show any new things..." By now, Bao Jingbi's heart was already wavering.

If you keep doing this.