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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
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755 Chs

Chapter 71: The First Official Live Broadcast Room of the Top Player! The content of the broadcast is actually! [Thank you, boss league master! _1

Pubg's overall streaming platform popularity skyrocketed to 10 million on its launch day!

The download count also broke through the 200,000 mark in one go, instantly rejuvenating the top player with 20 million!

There was a stark contrast.

Wind Traveler was priced at 79, and only after a week of going on sale and combining millions of video plays on Thunderbolt and hot threads on NAA, did it just barely scrape past the 100,000 sales mark.

And Pubg, priced at 98, was more expensive, yet it completely crushed Wind Traveler, which had been on sale for over three months, within less than a day of its release.

If other players were to look at this, they might not care since the two games aren't really in the same league.

They're not even the same type of game.

Crushed or not, who the fuck cares.

But in the eyes of the employees at the top player, these two games shared one thing in common.

How much money the previously developed game had made.

Compared with